Homebrew Awakened Flame Species Details
A fire cast in the shape of a human.
Speed
Your base walking speed is 30.
Light-Shedding
You shed bright light in a thirty-foot radius, and dim light thirty feet beyond that.
Innate Spellcasting
You cast half damage of burning hands at all times(at will, when anything touches you or you touch them at any time), from all parts of your body.
Natural Armour
You can only wear homebrewed fire-proof armour if your DM approves of it, but your AC without armour is 13 plus your constitution modifier.
Natural Weapons
Your body is composed entirely of flames, and if someone that is not immune to fire touches you, they take damage half of the burning hands spell if you will it.
Resistances
You have resistance to all types of fire once reaching character level six.
Vulnerabilities
You have vulnerability to cold and water spells, and if completely submerged in water for over six seconds, you are knocked unconscious and your flames are put out for one hour.
Languages
Awakened flames can speak, read and write whatever languages their original race was able to.
Becoming an Awakened Fire
Awakened Flames are not born. They have a spell cast on them by magical creature when they are born, and grow up as a normal race of any kind, but when they become skilled enough (character level six), they burst into flames, and lose all extra ability score increases from that desired race.
Awakened Flame Traits
Your character has features exactly the same of the creature it once was, although engulfed in flames.Resistances
You have resistance to all types of fire once reaching character level six.
Light-Shedding
You shed bright light in a twenty-foot radius, and dim light thirty feet beyond that.
Innate Spellcasting
You cast 1d6 damage (at will, when anyone touches you at any time), fromw all parts of your body.
Natural Armour
You can only wear fire-proof armour if your DM approves of it, but your AC without armour is 13 plus your constitution modifier.
Natural Weapons
Your entire body is composed of flames, and if someone that is not immune to fire touches you, they take 1d6 damage if you will it.
Vulnerability
You have vulnerability to cold and water spells, and if completely submerged in water for over 1 turn (six seconds), you are knocked unconscious and your flames are put out for one hour.
Languages
Awakened flames can speak, read and write whatever languages their original was able to.
Size
Awakened Flames, similar to Genasi, are as varied as their biological parents but are generally built like the race they were born as, standing at any height of any race that is allowed by the DM. Your size is what the race you have selected is..
Speed
Awakened flames base walking speed is 30 feet.
Previous Versions
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9/22/2022 5:46:29 PM
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9/23/2022 3:13:32 PM
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9/24/2022 2:53:07 PM
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9/24/2022 3:03:02 PM
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9/24/2022 3:10:06 PM
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10
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11/21/2022 4:34:16 PM
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9
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11/21/2022 6:49:06 PM
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10
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1
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4/9/2023 7:11:11 PM
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12
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