Homebrew Uniya Species Details

Child of Two Worlds

Walking between two worlds but truly belonging to neither, Uniya combine what some say are the best qualities of their elvish and orcish parents: filled with innate curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some Uniya live among orcs, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many Uniya, unable to fit into either rigid society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.  Uniya are known for a wide range of skin tones across both races, though often their elven heritage influences their coloring.  They usually have small but visible lower tusks, high cheekbones, and pointed ears.  

Curse of Duality

While Uniya inherently gain beneficial traits from both their orcish and elvish ancestors, this dual-natured gift also comes with limitations.  Their combined lineage gives them unique strengths but separates them irrevocably from further embracing either of their lineage’s teachings or traditions.

Uniya do not qualify for racial feats for Half-Orcs, Half-Elves, Orcs, or Elves.

The Call to Wander

Uniya have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests and rarely not in orcish tribes. In large cities in regions where elves and humans interact often, Uniya are sometimes numerous enough to form small communities of their own. They often enjoy the company of other Uniya and Half-Elves, the only people who truly understand what it is to live between two worlds. The most common place to find Uniya is among druid clans, as nature tends to accept all peoples regardless of their origin. 

In most parts of the world, though, Uniya are uncommon enough that one might live for years without meeting another. Some Uniya prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity.

Uniyan Names

Uniya often use either elven or orcish naming conventions, or sometimes a mixture of both.  Those born into primarily elvish communities usually are given an elvish name, and similarly Uniya raised in primarily orcish society are often given an orcish name.  Many Uniya choose to take on a new name if they leave their original community, often striking a balance between the guttural consonants of orcish nomenclature and the liberal use of vowels from elvish naming convention. 

Uniya who are raised in a primarily druidic society often decide to take nature-based names upon reaching adulthood, such as Bramble, Thorn, River, Moss, Robin, etc.


 

Uniya Traits

The joining of elf and orc is an unlikely union, and their combined offspring have a unique combination of skills and traits from both parents, as well as ones that are unique to Uniya.

Uniyan Agility

Your combined heritage gives you the best of both races, combining their innate strength and dexterity to allow for quick bursts of aditional movement.

You can take the Dash action as a bonus action. At first level, you may use this trait once per long rest.  You gain an additional use of this feature at 7th and 15th total charater level. You regain all expended uses when you finish a long rest. 

Ability Score Increase

Your Strength score increases by 1, your Dexterity score increases by 1, and your Charisma score increases by 1. 

You may also choose to replace these starting Ability Scores with either the (+1, +1, +1) configuration or the (+2, +1) configuration. 

Age

Uniya mature similarly to humans, and reach physical maturity around age 20.  Once an Uniya reaches physical maturity, aging slows dramatically due to their elven heritage. Uniya have a lifespan that far exceeds Humans and Orcs, but is not quite as long as Elves.  Uniya can live anywhere from 280 years to 500 years, with those that take more strongly after their Elven parent usually living longer. 

Size

Uniya, like many hybrid creatures, tend to be taller than both their parents.  Average heights range from 6ft to 7.5ft, and Uniya who are less than 6ft tall are often considered 'unusually short'.  Your size is Medium. 

Speed

Your base walking speed is 30ft

Darkvision

Thanks to your mixed blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Orcish Legacy

Select one of the following as a feature of your Orcish Legacy

Orcish Traits

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Powerful Build - Strength

Due to the enhanced physical prowess of your ancestors, your form can withstand additional punishment.  You gain advantage on Strength Saves

Powerful Build - Constitution

Due to the enhanced physical prowess of your ancestors, your form can withstand additional punishment.  You gain advantage on Constitution Saves

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Menacing Presence

You gain proficiency in the Intimidation skill.  You add your STR modifier to your Intimidation checks.

Wild Explorer

Your base walking speed increases to 35 feet. You also have proficiency in the Perception skill.


 

Elvish Heritage

You gain the following trait(s) from your Elvish Heritage

Aereni Elf

Extensive Study

Choose one skill or tool proficiency. Your proficiency bonus is doubled for any ability check you make that uses this chosen proficiency.

Cantrip

You know one of the following Cantrips: Prestidigitation, Mending, or Mage Hand. Intelligence is your spellcasting ability for it.

Astral Elf

Starlight Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.  At first level, you may use this trait once per long rest.  You gain an additional use of this feature at 7th and 15th total character level. You regain all expended uses when you finish a long rest. 

Cantrip

You know one of the following Cantrips: Dancing Lights, Light, or Sacred Flame. Charisma is your spellcasting ability for it.

Dark Elf (Drow)

Superior Darkvision

Your Darkvision has a radius of 120 feet. You have advantage on Perception (Wisdom) checks when in dim light or darkness.

Drow Magic

You know the dancing lights cantrip. Charisma is your spellcasting ability for it.

Eladrin Elf

Fey Step

As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.  At first level, you may use this trait once per long rest.  You gain an additional use of this feature at 7th and 15th total character level. You regain all expended uses when you finish a long rest. 

Cantrip

You know one of the following Cantrips: Druidcraft, Mending, Produce Flame. Charisma is your spellcasting ability for it.

High Elf

Cantrip

You know one cantrip of your choice from the following list: Chill Touch, Dancing Lights, Firebolt, Gust, Light, Mage Hand, Mending, Message, Minor Illusion, Mold Earth, Prestidigitation, Ray of Frost, Shape Water, and Shocking Grasp.  Intelligence is your spellcasting ability for it.

Weave-Touched

You have advantage on Arcana (Intelligence) checks.

Mark of Shadow Elf

Cunning Intuition

When you make a Performance (Charisma) or Stealth (Dexterity) check, you can roll a d4 and add the number rolled to the ability check.

Cantrip

You know the Minor Illusion cantrip

Pallid Elf

Incisive Sense

You have advantage on Investigation (Intelligence) and Insight (Wisdom) checks.

Sea Elf

Child of the Sea

You have a swimming speed equal to your movement speed, and you can breathe air and water.

Motion of the Ocean

You know the cantrip Shape Water. Wisdom is is your spellcasting ability for it.

Shadar-kai Elf

Necrotic Resistance

You have resistance to necrotic damage.

Cantrip

You know the cantrip Spare the Dying. Charisma is is your spellcasting ability for it.

Wood Elf

Affinity to Nature

You have advantage on Nature (Intelligence) and Animal Handling (Wisdom) checks 


 

Languages

You can speak, read, and write Common, Elvish, and Orc

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