Homebrew Dohwar Species Details
Migratory Fey
Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.
A Colorful Heritage
The average dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in the dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwar Traits
Your dohwar character has a number of traits in common with all other dohwar.Ability Score Increase
Your Constitution score increases by 2.
Age
Dohwars age at the same rate as most other humanoids, reaching adulthood around 20 years old. Dohwars live approximately a century.
Languages
You can speak, read, and write Common and Dohwar. You can also have a telepathic conversation with one willing creature within 30 ft. of you with whom you share a language.
Racial Type
You are a Fey.
Size
Dohwars average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed
You have a base walking speed of 25 feet and a swimming speed equal to your walking speed. You can also slide across slick surfaces (wet from ice or water) at double speed without having to Dash.
Arctic Native
You have resistance to cold damage, and subzero temperatures do not bother you. Ice is not difficult terrain for you.
Brave
You have advantage on saving throws against being frightened.
Dohwar Telepathy
You can speak telepathically with any creature you can see within 30 feet of you. You need to share a language with the creature to communicate in this way.
At 3rd level you can cast the Detect Thoughts spell, requiring no components. You can use this trait a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest. When you first gain this spell, choose Intelligence, Wisdom, or Charisma as your spellcasting ability.
Swimming Expert
You can hold your breath for up to 15 minutes at a time and have a swimming speed equal to your walking speed.
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