Homebrew CK Inteligent weapon Species Details

An intelligent weapon can be created when an old sword or hammer reaches its 100th year since its creation where it gains sentience and a soul of its own, additionally intelligent weapons can be created by powerful craftsmen using methods lost to time.

Being a weapon however comes with its limits, being unable to move far without the use of telekinesis so all intelligent weapons seek out a master or wielder. Unfortunately some who attempt to wield these weapons don't realise the weapons intelligence can overtake their own controlling their will and agency.

 

CK Inteligent weapon Traits

The blade is sometimes sharper than the mind that wields it.

Telepathic link

Because the weapon can't speak on its own its thoughts and words are communicated through its wielder.

This means the wielder can understand any language the weapon can in addition to their own.

Intelligent weapon form

The form of the intelligent weapon can vary wildly between instances.

Whichever weapon you happen to be you gain proficiency with such weapons and an additional bonus to damage output compared to your non-magical look alikes.

Parasitic bond

The moment a creature picks you up they must make a wisdom or intelligence saving throw against your own or lose their body to you.

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