Homebrew Batfolk Species Details

Names

Batfolk get names that combine two things found in nature like Nightwing, Brightmoon, and Startalon

HomeLands

Batfolk are found in caves and large, dark buildings inside cities. Most BatFolk Sleep Upside down Hanging From The Roof

Darkvision

Thanks to your nocturnal nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Echolocation

Your bat-like hearing makes you aware of your environment, though it requires focus. You have advantage on Wisdom (Perception) checks that involve listening, unless deafened. Additionally, as a bonus action, you emit a high frequency sound that grants blindsight for 30 ft in all directions, lasting until the end of your turn. This effect does not go through walls or other solid material. Being in a silenced or deafened state will negate this ability until you are no longer silenced or deafened. You may use this ability twice per short rest.

Batfolk Traits

As a Bat, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing as a bat requires special consideration by your DM

Ability Score Increase

Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age

Batfolk reach maturity by age 5. Compared to humans, Batfolk don’t usually live longer than 50 years

Alignment

Batfolk raised in colonies tend towards Neutral Good or Lawful Good alignment because colonies behave as large familial communities. Batfolk brought up in cities may fall into more chaotic alignments

Size

Batfolk are about 5 feet tall. and have a wingspan of about 4 feet.  60 and 80 pounds. Your size is Medium

Speed

Your base walking speed is 25 feet.

Flight

You have a flying speed of 50 feet. To use this speed, you can’t be wearing heavy armor.

Talons

You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.

Languages

You can speak, read, and write Common, Aarakocra, and Auran.

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