Homebrew Wolfkind Species Details
Physical Description
Big, strong, fast, and wise, wolfkind are wolflike humanoids; with Wolfen ancestors. Their feet and hands are similar to those of the paws of their wolf ancestors, but their hands have evolved to be able to hold items. They are covered in fur of their lesser kin.
History
The wolfkind is a race that swore to defend their pack at all costs. Few can remember how they came about but the pack elders say that it was during a time of great turmoil in the world that their kind were brought about. The elders tell stories of great battles, with both victories and defeats, and to these stories, the younglings listen most eagerly.
Society
Despite their brutal appearances; they are a people who cherish, and defend the lives of all good creatures as if they were their own. Their society functions similar to a typical society built by humans, however, they only kill another of their kind in ritualistic situations or in self-defense, if their fellow wolfkind has succumbed to evil, or disease.
Names
A wolfkind's name is a rite of passage. A special ceremony is held to give a young wolf their name when they are old enough to finally help provide food and protection for the clan. As such, their names are typically unisex.
Names: Leslas, Ukrim, Ildrun, Daomri, Tusbo, Irvas, Naumdrik, Helgros, Urvas, Nagram
Wolfkind Traits
Long-lived anthroporphic wolves, wolfkind are powerful hunters and fleet of foot.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ability Score Increase
Your Strength and Constitution scores increase by 1
Age
Wolfkind mature to adulthood in their late 30s to early 40s, but can live to be up to 400 years.
Alignment
With a strong bond to protect their fellow kin, wolfkind tend to lean towards good. Evil wolfkind are rarely heard of.
Size
An average wolfkind stands roughly 6'5" tall, but they are capable of reaching nearly 7 feet in height. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Hunter
You gain proficiency in one of the following skills: Investigation, Nature, or Stealth.
Powerful Jaws
Your sharp teeth make a powerful weapon; as such, you can use your bite to make unarmed strikes. When you hit with it, the strikes deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Keen Senses
You have proficiency in the (Perception) skill.
Languages
You can speak, read, and write Common and one other language of your choice.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Booming Howl
As an action, you unleash a magical howl to debilitate those nearby. The howl can be heard 300 feet away. Every creature within 5 feet of you must make a Strength saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 1d6 thunder damage, and it is knocked back 10 feet from you. The thunder damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. Once you use this ability, you must complete a short or long rest before you can do so again.
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