Homebrew Stormwind Human Species Details

“In the past, we have relied on strength and steel to forge our way. We protect what we can, destroy what we must. But that is not the only way. If we are to ever restore this world, then there must come a time when the leaders of Azeroth are no longer the warriors, but instead the healers! Those who mend instead of those who break. Only then can we truly cure our deep ills and achieve lasting peace. Look above you! The heroes of old stand tall, and we honor and remember them well this day. But now look next to you! By your side, in this crowd, stand all the heroes of tomorrow! You… and you… and you. Each of you will play a part; each will make a difference; and in time, some will be honored on this day for deeds far greater than any we could possibly imagine! So, people of Stormwind! Let us unite this day. Let us renew our promise to uphold and protect the Light, and together we will face down this dark new storm and stand firm against it—as humanity always has… and humanity always will!”

This Warcraft themed homebrew race was made for a private campaign and may be unbalanced, unfitting or too unoriginal for your campaign. Use at your DM's discretion

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.

DIPLOMACY

The Alliance is one of the two predominant factions across Azeroth. The Alliance has long stood united against the invaders in the savage Horde, in order to ensure prosperity and survival of the races native to Azeroth. The core races of the Alliance are as follows:

  • Humans
  • Dwarves
  • Night Elves
  • Gnomes
  • Draenei
  • Worgen
  • Tushui Pandaren

 

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.

Human Nations

Many Human kingdoms have been established throughout the history of Azeroth, although many have fallen silent or into ruins over the years.

Lordaeron - Ruled by the Menethil family, the kingdom took part in the birth of the Alliance of Lordaeron shortly before the start of the Second War. The kingdom of Lordaeron spearheaded the Alliance forces during the campaign against the Orcish Horde during the war. Unfortunately, the nation would be almost entirely consumed by the undead Scourge during the Third War, which occurred fourteen years later, although many surviving humans from the province wish to see the land reclaimed. After the invasion by the Scourge, many Lordaeron humans were raised into undeath by Prince Arthas Menethil, now the Lich King. These Undead have since broken free from his rule, joining the Horde and establishing their new identity as the Forsaken, ruled by the Banshee Queen Sylvanas.

Stormwind - The most prominent of current Human civilizations, Stormwind is ruled by the House of Wrynn from their court at Stormwind Keep. Controlling much of the southern Eastern Kingdoms, Stormwind had been threatened by various forces before. Conquered in the First War by the Orcish Horde, the kingdom has since risen back up and shifted the balance of power after the fall of the Empire of Lordaeron. 

Kul Tiras - The Admiralty of Kul Tiras was a prosperous maritime empire based on an archipelago of the same name. Known for the mystic Tidesages controlling fleets and the inhabitants strong connection to the sea, the once powerful Admiralty has since gone into a quiet and isolationist state after the death of Lord Admiral Daelin Proudmoore in a Horde assault on the city of Theramore. No word has been heard from the three houses inhabiting the archipelago of Kul Tiras.

Gilneas - The Kingdom of Gilneas was located in the northern half of the Eastern Kingdoms, on the Peninsula of Gilneas. Plagued by civil unrest, the invading Scourge, and a terrible curse, the kingdom has fallen to ruin. A curse turned many Gilneans into Worgen, a race of large, lupine humanoids that walk upright that hunt as wolves and are cursed with everlasting rage. Originally hunted down, a cure was soon developed, allowing the Worgen to retain their human intelligence. 

Stormwind Human Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase

Your ability scores each increase by 1.

Age

Humans reach adulthood in their late teens and live less than a century.

Will to Survive

Your Human determination empowers you, allowing you to persist and survive in life threatening scenarios. You gain advantage when rolling a Constitution Saving Throw.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, usually other Alliance dialects, such as Dwarvish. Although Humans are fond of sprinkling their speech with phrases from other languages, they typically do not learn languages common within the Horde.