Homebrew Fruit-Folk Species Details

St. Bahnana, the story goes that this island was once a vast agricultural island until a magical guizer opened up over a banana tree bringing to life a singular banana, that quickly grew taller than the standard human. This banana proceeded to scare off the local farmers. Then the story tells that the magical guizer stayed open for 7-days and 7-nights during which the banana brought as many fruits to the guizer as possible. Creating the larger population of Fruit-Folk that now inhabit the island. In honor of their deeds they were named St. Bahnana and made the first ruler of their tribe. They built their capital Sallate Frutash (Fruit Salad) around the first banana tree that gave birth to their people. Many years later after they passed they renamed the island in their honor.

The Fruit-Folk don’t require food beyond sunlight and water but are known for their bug-flavored delicacies.

Ancestral Sight

While closing their eyes Fruit-Folk can use the traits of their ancestors to use 10ft of blindsight.

Photosynthesis

Thanks to your plantlike physicality, you are able to regenerate severed limbs and close wounds quickly while engaged in restful activity directly in sunlight. Closing smaller wounds and cuts may be done in a short rest, but regrowing limbs or sealing larger wounds takes a long rest to complete. 

Fruit-Folk do not sleep and can’t be forced to sleep by any means, and gain the benefits of a long rest while doing light activity.

Edible

Fruit People are edible beings. Between long rests, you may break off a small part of your body, an amount of times equal to half your character level (minimum of 1) plus your Constitution modifier (minimum of 1) at the cost of 1 hit point. When someone eats the severed part of the body within the first 12 hours while it is fresh, they receive 1d6 temporary hit points. The hit points increases to 1d8 at 7th level, 1d10 at 12th level, and 1d12 at 17th level. These severed pieces only grow back with a long rest in direct sunlight.

Mistrust of Others

Due to their edible nature, Fruit-Folk have formed skepticism around other races. Fruit-Folk are generally untrusting of anyone who isn't of Fruit-Folk decent. 

Languages

Fruit-Folk can speak Common and talk to other Fruit-Folk and plant life through touch. 

Creature Type

Fruit-Folk are Plant creatures with a weakness to fire. 

Life Span

Fruit-Folk are born from seeds and trees planted in the sacred gardens of Sallate Frutash. During the first sixteen (16) years of their life they are bound to the earth or plant that they are budding from. This means that the sacred gardens also serve as the schoolyard where young seedlings are educated. A healthy Fruit-Folk can live to be around 100 years old. Once a Fruit-Folk has reach the end of it's life, it adamantly desires to be returned to the sacred gardens to have it's seeds be used to "birth" more Fruit-Folk. This means that all Fruit-Folk are orphans or rather children of the whole community. 

Height and Weight

At maturity Fruit-Folk are the same hight as humans or slightly taller. Though they tend to weight less due to their body composition, giving them advantage at acrobatics and jumping. 

Fruit-Folk Traits

As a Fruit-Folk player character, you have the following traits.

Sleep Not Needed (Photosynthesis)

Fruit-Folk do not sleep and can’t be forced to sleep by any means, and you gain the benefits of a long rest while doing light activity.

Creature Type

You are a Plant.

Size

You are Medium.At maturity Fruit-Folk are the same hight as humans or slightly taller. Though they tend to weight less due to their body composition, giving them advantage at acrobatics and jumping. 

Speed

Your walking speed is 30 feet.

Ancestral Sight

While closing their eyes Fruit-Folk can use the traits of their ancestors to use 10ft of blindsight.

Ancestral Speech

Fruit-Folk can talk to other Fruit-Folk and plant life through touch. 

Hold Breath

Fruit-Folk do not "breath;" however, they do require oxygen for photosynthesis. You can "hold" your breath for 5 hours, 3 hours in fresh water, and 1 hour in salt water.

Natural Resilience

You have immunity to poison damage, and can't be poisoned.

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