Homebrew Dohwar Species Details

Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.

The average dohwar stands 3 feet tall and has bright plumage matching a particular color in the rainbow spectrum. This color can change at unpredictable times in the dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.

Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.

Dohwar Traits

As a Dohwar, you have the following traits.

Creature Type

You are a fey

Ability Score Increase

Increase your Charisma by 2 and your Dexterity by 1.

Size

Your size is small

Speed

Your walking speed is 25 feet, your swimming speed is 50 feet.

Natural Aptitude

Dowhar are natural merchants and businesspeople. Choose proficiency in two of the following skills, or expertise in one of the following skills. Choose from: Persuasion, Deception, Insight.

Limited Telepathy

You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time; however, if another Dohwar is also telepathically speaking with the creature you can communicate with them as well.

Adaptive Coloration

After each long rest, choose which color your feathers will take on. This will last until your next long rest. Each color gives you access to a specific spell, as shown in the table below. You can cast this spell once per long rest, as well as with any spell slots you have. Choose Intelligence, Wisdom, or Charisma as your spellcasting modifier. 

Color

Spell

Black

Shield

Red

Magic Missile

Orange

Jump

Yellow

Unseen Servant

Green

False Life

Blue

Comprehend Languages

Purple

Disguise Self

Pink

Animal Friendship

Comments

Posts Quoted:
Reply
Clear All Quotes