Homebrew Drécoborn Species Details

 

Time, Varyn, is all we need. Just because they buried our ancestors in the dirt, and banished the primordial Zynovetkach to the darkest edges of the dawn, doesn't mean we will not rise again from those ashes. We are Drécoborn and we must be proud, no matter what they throw at us we will rise and rise again. Dragon's may be gone, but their power, their essence, is not for we are dragons!

Drécoborn are a species with a troubled past. Cursed to exist as bipedal beings as a result of their ancestors part in the nephilim insurrection, they live torn between two worlds: their cursed form and their true form. Although they still have access to the later their curse means they cannot remain in it for too long, with only the toughest or most headstrong drécoborn able to do so for more than an hour. They are, however, still formidable beings not to be trifled with.

The Suffering of Old Wounds

In the Primis Age and all the way through to the Dawn Age, the drécoborn were a powerful race of dragons who could assume bipedal form, allowing them to walk alongside their kin; the nephilim. They were led by the primordial dragon Zynovetkach, daughter of the Dawn Goddess Astekhu. Astekhu made the drécoborn in her daughter’s image; powerful, majestic and worthy of divine praise. But this decision would prove to be a mistake for when the nephilim planned their insurrection they did so with the help of Zynovetkach. In the War of Dusk, the drécoborn fought the gods side by side with their nephilim kin. In the Battle of Four Skies, Astekhu was forced to slay her daughter and bury her deep under the Court of Sun & Moon. Soon after the nephilim lost the insurrection and in the waning days of the war, when victory was just a hairs breadth away, Astekhu cursed the drécoborn to be frozen in their bipedal forms. From that day forth few managed change at all but over time the curse waned enough for glimpses of their former might. Some drécoborn hope this is a sign that Astekhu has forgiven, but most are sceptical of this fact.

Choosing the Peaceful Path

In the waning centuries of the Dawn Age and into the early days of recorded time, the surviving drécoborn retreated from the world to one of their half-dozen former strongholds: Ikarus. They were forced to rebuild, not simply because the insurrection had destroyed parts of Ikarus, but because they could no longer assume their true forms for which the realm had been designed. Here they hid, making daily prayers to Astekhu that she may show mercy. Their prayers were never answered. Over time the drécoborn turned their attention to other pursuits more accustomed to their restricted forms. They developed a skill for smithing and stonemasonry, storytelling and playwriting. When the humans began to gather the drécoborn steered clear of interfering, watching from afar as the Hilthrin Imperium across the continent. In time the Imperium invaded Ikarus, believing it to be an empty yet fertile land. There were drécoborn who argued the Imperium needed to be fought but memories of the Battle of Four Skies played heavily on their collective minds. So, without conflict, the drécoborn handed over Ikarus to the Imperium under the agreement that they could remain undisturbed. It has been so for nearly two hundred years.

We Be Dragons

Drécoborn look very much like dragons in humanoid form, though they lack wings or a tail. Their small, fine scales are a variety of vibrant hues matching the colours of their draconic ancestors. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand.

Drécoborn Traits

Your draconic heritage manifests in a variety of traits you share with other drécoborn.

Ability Score Increase

Increase one ability score by 2 and one other ability score by 1.

Age

Young drécoborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They can live to just short of two centuries.

Speed

Your base walking speed is 30 feet.

Size

Drékoborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your damage resistance is determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Draconic Roar

As a Bonus Action you can let off your draconic roar. All creatures within 10ft of you must make a Wisdom Saving Throw with a DC equal to 10 + your Constitution or Charisma modifier (whichever is higher) or be stunned until the end of your next turn. You can do so a number of times equal to your proficiency bonus and you regain all uses on a long rest.

Draconic Scales

Your scales provide you with a degree of protection against damage. Your gain a +3 bonus to AC when not wearing armour.

Dragon Form

Drécoborn are a race torn between their humanoid form and draconic form, cursed to remain humanoid for the majority of their lives these beings can will themselves back into their true form when needed. However this process is extremely tiring and so many chose only to do so in times of dire need. When you reach level 3 you can assume your draconic form once per long rest.

You can stay in drécoform for a number of hours equal to your Constitution or Wisdom modifier (whichever is higher). You then revert to your normal form. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. When you revert to your normal form you suffer one level of Exhaustion.

While you are transformed, the following rules apply:

  • Your game statistics are replaced by the statistics of the drékoform but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the drékoform. If the drékoform has the same proficiency as you and the bonus in its stat block is higher than yours, use the drékoform’s bonus instead of yours.
  • When you transform, you assume the drékoform's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in drake form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.
  • You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your drékoform. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.
  • You retain the benefit of any features from your class or other source and can use them if the new form is physically capable of doing so. However, you can only use the special senses of the drékoform.
  • Any equipment that is not magical falls to the ground in your space. Magical equipment either merges into your new form or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the drékoform to wear a piece of equipment, based on shape and size. Your equipment cant change size or shape to match the drake form.

Drake Form

Armor Class 14 + PB (natural armor)

Hit Points 10 + five times your character level (the drake form uses your hit dice).

Walking Speed 40 ft.

Climbing Speed 40 ft.

Flying Speed (Character Level 10) 40ft.

STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
Character
WIS
Character
CHA
Character

Saving Throws Dex (+1 plus PB), Wis (Character's)

Damage Immunities determined by your Draconic Essence trait

Senses darkvision 60 ft., passive Perception 12

Languages Draconic, Telepathy 60ft

Challenge — Proficiency Bonus (PB) equals your bonus

Draconic Essence. In drake form you have the same draconic essence as your draconic ancestry. The chosen type determines the drake form’s damage immunity and the damage of its Infused Strikes trait.

Breath Weapon. In drake form you can use your breath weapon a number of times equal to your proficiency bonus. You do not regain these uses until you resume this form again. The breath weapon has the same damage type as your draconic ancestry.

Wings (Character Level 10). You have a flying speed equal to your walking speed.

Actions

Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

Claws. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d8 plus PB slashing damage.

Tail. Melee Weapon Attack: +1 plus PB to hit, reach 10 ft., one target. Hit: 1d6 plus PB bludgeoning damage.

Breath Weapon. Ranged Spell Attack: As an action, exhale in a 5 by 30 ft. line (DEX DC 12, half damage on success) for 2d6 Damage ([6th] 3d6, [11th] 4d6, [16th] 5d6) determined by draconic essence.

Bonus Actions

Tail Whip. In drake form you can follow-up any successful Bite attack with a Tail attack as a Bonus Action.

Reactions

Infused Strikes. When another creature within 30 feet of you that you can see hits a target with a weapon attack, your drake form infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by your draconic essence. This effect does not stack with other drake form Drécoborn in the vicinity, and another drake form cannot benefit from your infused strikes reaction.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

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