Homebrew Dullahan Species Details

The Dullahan is a humanoid liminal race most commonly known for their removable head. Metabolically similar to humans, a Dullahan is closely associated with supernatural myths; most notably with those associated with death and the afterlife.

Dullahan Traits

The Dullahan has the following traits:

Ability Score Increases

When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.

Age

Dullahan don't have ages. They are simple born with the apparent age they will have for the rest of their "immortal" lives, since they can't die from old age.

Alignment

Dullahan are primarily neutral as agents of death.

Size

Your size is medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Your head has darkvision with a range of 60 feet, even when detached.

Fear of Gold

Dullahan fear gold in any form. You cannot carry gold and any form, and you grow nervous when in close proximity of gold. The preferred method of payment for most Dullahan is with gemstones or magical items.

Headless

You can remove your head without harm, and your head can still speak even when detached. Without your head, your body has blindsight with a range of 20 feet. If you take damage from a critical hit, your head is literally knocked off of your shoulders, and lands somewhere on the ground 5 feet away from your body. During your turn, whenever you move to the same space as your head, you may spend your bonus action to retrieve it.

Horsemen

Every Dullahan has a "familiar" in the form of a jet black horse, which has a striking familiarity with a Nightmare with black smoke instead of flames. You can summon your steed with a bonus action. The steed has the same stats of a Nightmare, with the exceptions of the "Confer Fire Resistance", "Illumination" and "Ethereal Stride" feats, and it also doesn't have a flight speed. At level 10 the stead has the ability to take the Dullahan to the Fey Wild once every week. You also gain proficiency with the "Animal Handling" skill.

Fey Ancestry

You have advantage on saves against charming effects, and magic can't put you to sleep. The secret origin of all Dullahans is that they are a type of fairy from the Fey Wild.

Languages

Your character can speak, read, and write Common and Abyssal

Comments

Posts Quoted:
Reply
Clear All Quotes