Homebrew Raised Skeleton Species Details

You are a the skeleton of any race, that determines your size, that was raised by magical means of you or your DM's choice. You will innately have disguise self that may vary depending on your subrace.

Raised Skeleton Traits

You have been raised to live your life over again as a skeleton

Faked Death

Allows character to as a bonus action become a pile of bones. You become incapacitated but, stay aware of your surroundings. You can use a bonus action to reassemble yourself. Equipment worn or equipped returns to where it was when reassembled. Gains disadvantage on strength checks, but gains advantage on stealth or deception while using this ability. You can use this ability equal to half your level (minimum 1 use) with a maximum charge of 6 per day. Recharges with a long rest.

Undead

As a undead raised skeleton, of your choice of race, you are innately vulnerable to radiant and bludgeoning damage, resistant to necrotic damage, and immune to disease and poison. You also gain and increased darkvision, advantage on death saving throws as a part of your rebirth/new life. As an undead you have no need to eat, sleep, or breath. As such you are immune to exhaustion. You know common and undercommon for your languages.

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