Homebrew Peacock Species Details

Similar to the aaracrocka, the peacock are a similarly-winged race. However, the peacock aren't as proficient with flight like their aaracrocka counterpart. Instead, they have learned to use their colorful selves to distract their foes.

Creating Your Character

At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Skills

As a peacock, you can choose one of the following skills to be proficient in; acrobatics, intimidation, or performance.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

Your creature type is humanoid.

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. A peacock's average lifespan is 100 years, and you reach maturity around 18 years old.

Height and Weight

If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.

Peacock Traits

As a peacock, you have the following racial traits.

Skills

As a peacock, you can choose one of the following skills to be proficient in; acrobatics, intimidation, or performance.

Creature Type

You are a Humanoid.

Size

Your size is Medium.

Speed

Your walking speed is 30 feet.

Distracting Flourish

As a reaction, which you take when you are hit by an attack, you can flourish your tail feathers in a way that imposes disadvantage on the enemy that hit you with the attack, forcing them to reroll again and taking the lower of the two rolls on the to hit.

Talons

You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Wind Caller

Starting at 3rd level, you can cast the gust of wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.

Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast gust of wind with this trait (choose when you select this race).

Comments

Posts Quoted:
Reply
Clear All Quotes