Homebrew Chamelon Species Details

Masters of deception and of disguise, Chamelon own the innate abilities of prehensile tongues and tails, skin that can change colour at will, and eyes that can see in any direction while still facing another way.

Chamelon Traits

Ultra-Violet Vision, Tongue and Tail, Master of Disguise, Ability Score Increase (+2 Int)

Ultra-Violet Vision

Your eyes are perfectly designed to see in a 360° range, and see waves of light that are, to other beings, invisible. Your passive perception increases by 2, and stealth checks made to avoid you have disadvantage. As well as this, you gain the ability to, for 1 minuet, gain the truesight sense to a range of 40 ft.. You regain the ability to do so after a long rest.

Tongue and Tail

You have a prehensile tongue and tail, and can use them to make an extra unarmed strike when attacking (Tail) or a grapple (tongue), though only once (Choose one, not both) per round. As well as this, You may use your tongue to hold extra objects, though they cannot be any heavier than 1lb. Your tail can hold your full weight, and anything you are carrying, as if it were from a branch of a tree, or a beam holding up a ceiling. However, neither can interact with or activate magic items, and cannot wield a weapon or do more manipulating than grabbing, holding or moving it (i.e, you can drink a potion, but you can't uncork it).

The tongue, when a confirmed hit, requires the opponent to make a strength saving throw, where the DC is 10+ your proficiency bonus. They must make this check any time they attempt to escape. Until they do they grappled by you.

Master of Disguise

You can change the colour of your skin, twice per short rest, and when active you gain a +3 modifier to stealth checks. This effect lasts for 10 minuets or until dispelled by you.

Ability Score Increase

You gain a +2 to intelligence.

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2022 11:05:00 AM
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