Homebrew Custom Species v1.1 Species Details

An angel, a demon, a zombie, and their dog walk into a tavern. No, this is not the start of a terrible joke. This is an adventuring party searching for a quest. The Player's Handbook, Monsters of the Multiverse, and all the other official sources have great options for playable species. But what if you wanted to play something completely different? What if you wanted to play a vampire dragonborn? Or an avariel elf? Or a warforged wolf? What about a blind monk who can still see to fight? Or a fire elemental? Or even a young giant? All of these are possible with this completely customizable player species.

From your creature type to your vision, size, build, and individual species traits - everything about your character's species can be chosen from a pool of of features that includes most official species traits and some homebrew traits to round things out. (For a full readable list of these traits, go to the GMBinder website and search for "Custom Species for D&D 5e".) So that awakened cat you always wanted to play? You can finally do that! Or that sentient ooze? You can play that too! Your imagination is the limit for what you can play with this species.

Custom Species v1.1 Traits

Choose your character's traits.

Creature Type

Choose your creature type from the following options: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, or Undead.

Ability Score Increase

Choose up to three ability scores to increase by 1. You can choose the same ability score twice.

The Choose a Feat Major Trait requires you to forgo an ability score increase. If you choose this Major Trait, select "N/A" for one of your ability score increase options.

Size

Choose your size. You can choose Small or Medium.

At your DM's discretion, you can also choose Tiny or Large. These options come with conditions, advantages, and restrictions.

  • For Tiny, choose Small size and the "Tiny Size" Minor Trait. You must also choose 20 feet for your speed.
  • For Large, choose Medium size and the "Large Size" Major Trait.

Build

Choose your build. You either have a bipedal build, a centaur build, or a quadrupedal build.

  • Bipedal creatures walk upright on two legs. Most player races are bipedal.
  • Centaur-built creatures, as the name suggests, have bodies similar to centaurs with a equine body and a humanoid upper body in place of the equine head. Your equine and humanoid halves can be from any similar creatures. Centaur-built creatures can serve as mounts for creatures of the same size or smaller.
  • Quadrupedal creatures walk on all four limbs. They can serve as mounts for creatures at least one size smaller. The Powerful Build Minor Trait allows quadrupedal creatures to act as mounts for creatures of the same size. If you choose quadrupedal, your forelimbs can be non-prehensile (like wolf paws) or semi-prehensile (like dragon feet).
    • Non-prehensile forelimbs cannot hold or grab objects or creatures, cannot wield weapons or shields, and cannot be used to perform somatic spell components.
    • Semi-prehensile forelimbs can grab objects and creatures and perform somatic spell components, but cannot wield weapons or shields. Quadrupedal builds cannot don standard armor. Armor included in starting equipment will not fit you. You must purchase, find, or craft barding (see "Mounts and Vehicles" in the Basic Rules) in order to wear armor.

If you chose the Humanoid creature type, you cannot choose a centaur or quadrupedal build.

NOTE: The character builder will let you choose Humanoid and centaur or quadrupedal, but you are not allowed to do so.

Speed

Choose your base walking speed. Depending on your size and build, you can choose one of the following options.

  • 20 feet (Tiny size only)
  • 25 feet and your speed is not reduced by wearing heavy armor.
  • 30 feet
  • 40 feet (centaur and quadrupedal builds only)

Vision

Choose your vision type(s) from the following options. Make your choice(s) in the Major and Minor Traits sections below. Within its range, blindsight cancels out sunlight sensitivity. 

  • Normal vision. You don't have special vision. (You do not need to select an option.)
  • Low-light vision (Minor Trait). You have superior vision in low-light conditions. You can see in dim light within 120 feet of you as if it were bright light and have advantage on sight-based Wisdom (Perception) checks in dim light within that range.
  • Darkvision (Minor Trait). You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Superior darkvision (Minor Trait). Your darkvision has a radius of 120 feet. You do not need to choose both darkvision options.
  • Blindsight (Major Trait). You have blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature, unless the creature successfully hides from you.
  • Blindsight, blind beyond (Minor Trait). You have blindsight with a range of 30 feet. You are blind beyond that. You cannot choose another vision type if you choose this blindsight.
  • Blindsight, blind beyond w/Tremorsense (Major Trait). You have blindsight with a range of 30 feet. You are blind beyond that. You have the previous option plus tremorsense with a range of 60 feet. Within that range, you can detect and pinpoint the origin of vibrations, provided that you and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures. You cannot choose another vision type if you choose this blindsight.

Major Traits

Choose two major racial traits. Some traits take both Major Traits. If you choose one of these traits, select "N/A" for your other Major Trait. You may choose two additional Minor Traits in place of one of your Major Traits. Select "N/A" for one of your Major Traits and select two additional Minor Traits below.

Minor Traits

Choose two minor racial traits. There are four selections; you should choose "N/A" for two of them unless you are replacing a Major Trait with two additional Minor Traits. Some Major Trait options also take a Minor Trait. If you choose one of these traits, select "N/A" for one of your Minor Traits.

Languages

You can speak, read, and write two languages of your choice.

Previous Versions

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