Homebrew Air Genasi Dragonborn Species Details

The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.

During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.

When this pairing occurs with a Dragonborn, the resulting child is a Dragonborn Genasi and their draconic and genasi heritage manifests in a variety of traits they share with both dragonborn and genasi.  

Born of dragons, as their name proclaims, the dragonborn genasi walk proudly through a world that greets them with fearful incomprehension. Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring, seeing them as accidents. Many feel nothing for their genasi children at all so these children are shaped by draconic gods or the dragons themselves, dragonborn genasi originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and genasi.

Some dragonborn genasi are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life. Some live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their genie parents.

They resemble Dragonborn but have unusual blue skin colour, and there is something odd about them. The elemental blood flowing through their veins manifests in each genasi, often as magical power. Air genasi Dragonborn typically have light blue skin and eyes. A faint but constant breeze accompanies them stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps

Seen in silhouette, a Dragonborn genasi can usually pass for Dragonborn. Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter.

 

 

Air Genasi Dragonborn Traits

Dragonborn Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path and they place their calling above themselves. They are very self sufficient and determined. They are more independent than pure bred Dragonborn so don't feel as committed to their clan. This can often result in them becoming sole travellers while seeking to master skills and find their own calling.

Ability Score Modifier

Your strength increases by 2. Your constitution increases by 2.
As an Air Genasi, your dexterity score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live somewhat longer than dragonborn do, up to 120 years.

Alignment

Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.

On the other hand, genasi are independent and self-reliant, tending toward a neutral alignment. This leaves the half-dragonborn genasi to be nearly any alignment. If they find a life calling, their alignment can change so they can complete their quests.

Size

Half-dragonborn genasi are taller and heavier than humans, while leaner than their full-dragonborn counterparts, standing well over 6 feet tall and averaging almost 200 pounds. Your size is Medium.

Draconic Ancestry

Draconic Ancestry

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

 

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Unending Breath

You can hold your breath indefinitely while you’re not incapacitated.

Mingle with the Wind

You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
Constitution is your spellcasting ability for this spell.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

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