Homebrew Ardent Mages Species Details

Ardent Mage society was born in pain and struggle, lacking any magical, biological, or mechanical benefits of their neighbouring races the Ardent Mages would have died out in the desert if a breakthrough hadn't been made: through pain they could separate their mind from their body and thus use huge parts of their mind to cast magic. This fact warped Ardent Mage society into one where children are scolded for seeking shelter from cutting sand and blistering heat, where competitions are held to see who can walk over broken glass for the longest, where people flaunt and boast about the number of scars they have and how deep they are. Pain and agony is a central part of Ardent Mage life, and with it they wield magic stronger then any other on Auriga.

Artistic Masochists
An Ardent Mage will always draw eyes in a city. They wear very revealing clothes as to open as much of their body to the ravages and pains of nature, and to allow easy access to their skin for wounding. What clothes they do have are tight black and red cloth and leather, which if it were any other faction would seem like a mistake for a people who live under a burning sun. Many amplify this subtle burning through patches of decorative black steel ranging from half sleeves to gloves.The striking contrast of their pail skin which is always covered in a tapestry of artist scars as beautiful as they are unsettling will make most people double take and linger out of some macabre fascination. An Ardent Mage is a walking work of art, gruesome art but art none the less.

The Holy Pain & Rage
Ardent Mage society does have a pantheon of gods it follows, all of which were first seen during the first foray's into the art of self mutilation. This realisation has only spured on more fanatical devotion and adds increased pressure to all citizens to indulge and embrace physical agony. But their gods also value anger, for rage is a important component in their casting. It drives it, fuels it, their mind commands magic but their rage makes it devastating. This fanaticism makes sense when you consider the races history of being slaughtered and starved, never once being stable or in control. This has lead to Ardent Mages having very negative opinions of anyone afraid of pain or of becoming angry to the point of openly insulting others in diplomatic meetings or scolding people in public who make a fuss about cuts or bruises.

Despite the extreme views of the Ardent Mages and their many criticisms about other nations there are many reasons why an Ardent Mage would leave their nation. Some seek to spread the word of their gods and the ways of power through pain. Scientific research is greatly encouraged and funded and thus the fostered thirst for knowledge drives many to seek it out in the wider world. Of course the lust for wealth and glory drives them as much as much as most humans. But there are reasons that an Ardent Mage would be less eager to tell you about. Some seek to escape for pain and agony their society places on them and enjoy a life that does not revolve around suffering, and others have been banished from their society or have left in an outrage. Whatever the case an Ardent Mage is a valuable asset in any town or city they are in, an uncomfortable asset but an asset none the less.

Ardent Mage Names
The first thing most notice about Ardent Mage names is their large use of the letters z and a, the second is the fact that they probably wouldn't be able to pronounce them properly. Because of this most Ardent Mages living in other nations go by nicknames, Zishgka to Zis for example.

Ardent Mage Names: Ztaga, Bose, Asalah, Wadeha, Zarcha, Nahla, Sija, Lazyik, Sohnya, Genzka, Praska, Faresh, Pak-Ginar.

Ardent Mage Surnames: Zima, Attinul, Hakan, Al-Jazar, Arca, Falhala, Zitzila, Fiscmal, Tila, Escmi, Zyimi, Masili, Wasa.

Ardent Mages Traits

You grew up surrounded by and subjected to pain and is has given you some powerful talents.

Ability Score Improvement

Your Constitution score increases by 2.

Age

Being human Ardent Mages mature at age 18 and live to be around 80 years old or in some cases just over 100.

Alignment

Ardent Mage society is one of discipline, training, and self control, and thus many of them favor lawfulness.

Size

Your size is Medium.

Speed

Your base walking speed is 30 feet.

Transcendence Through Agony

From as young as 3 Ardent Mage children are tough how to withstand pain and use it to separate mind from body and thus how to use that to focus all your mind on the manipulation of magic. No matter the spells they cast or the schools they take up these teachings always stick with them. Your spellcasting ability, spell attack bonus, and spell save DC always use your Constitution.

Fervent Magic

All Ardent Mages are tough the basic fire and amplification magic. You know the Furious Fire cantrip. You can also cast the spell Ardent Field twice between long rests.

Furious Fire
You hurl a blast of blue fire at a target making a ranged spell attack. On a hit deal 1d8 fire damage. Add +1 to the damage for each rank you have in Ardent Fire.

The damage increases to 2d8 at level 7, 3d8 at level 14, and 4d8 at level 20.

Ardent Field
As long as you maintain concentration on the spell pick an Ability Score, every friendly character (including you) in a 15 foot radius around you increases that Ability Score by 2.

This increases to 4 at level 7, 6 at level 14, and 8 at level 20. This cannot increase an ability score above 20 unless an outside factor allows it to (eg class feature, magical item, another spell, etc)

Suffering Is Freedom

A life of shaming any feelings of comfort and celebrating pain has made you feel disgusted about even the thought of wearing protection. You cannot wear armor.

Ardent Fire

When you are at 75% to 51% health add +1 to your spell attack bonus, spellcasting result, and +2 to your spell save DC, this increases to +2 and +4 at 50% to 26% health, +3 and +6 at 25% to 11% health, and +4 and +8 at 10% health or lower.

Languages

You can speak, read, and write common and Zazvi. Although it existed before the discover of the magic through pain like most of Ardent Mage society it changed drastically around the discovery. It is strange in that it has been designed to be spoken well whilst screaming and suddenly changing your pitch and pausing, doing this by chopping up each letter to two to three letter chunks.

Dust Eclipse

During a dust eclipse for each rank you have in Ardent Fire roll an additional respective damage die for your spells and add half the result rounded to the spells damage.

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