Homebrew Akrontta Species Details
To bring prosperity, one must sacrifice. Akrontta could be considered to be monsters if weren't for their eternal crusade against evil that plague the lands. Akrontta are big humanoid wolfen like hybrids that, with a cunning intellect, muscles like mountains and an natural affinity against magic, when an Akrontta falls its most of the time only a young and unexperienced Akrontta which overestimates his current abilities and takes on to many of a to large foe, their older kin can only be slain by a overwhelming force or the mightiest of adversaries, their roars paralyzing their pray and interrupting their concentration and creating a field, where magic cant manifest for a few seconds.
Relentless Improvements
Their training is without equal, they learn to fight in pits, fighting against creatures the elders choose. They have captured and caged many creatures and monsters for studying purposes. Sometimes youngling fight adversaries far stronger than him, if he dies in the fight or survives but loses, the youngling rather ends his life than live with the shame. Even the more experienced Akrontta train in those pits fighting large groups or foes to Improve or preserve their skills, in the Akrontta culture there is no limitation on gaining strength, only in death does training end.
Deceptive Fighting
The Akrontta use individual fighting styles that all differ and specialize in certain things, this makes every encounter with an Akrontta unique and difficult even if you have survived one. Akrontta however trained most of their lives against all kinds of creatures and thus are able to adapt in a short period of time to the most unconventional fighting styles.
Struck by Evolution
Akrontta are blessed by Biological Evolution they live long, they are extremely good combatants and can survive most beating or harsh environments, this in return means that their reproduction drive is very low and only a small number of them exits. Every Veteran Akrontta that dies is a huge loss to the entire species. There low number prevents them from efficiently govern larger bodies of land, so they prefer to travel the lands and clear infestations of monsters.
Akrontta Traits
Akrontta share a number of traits in common with each other.Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Akrontta have a lifespans of around 1000 years. They enter adulthood at around 100 years before that they are considered younglings.
Size
Akrontta are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Psychic Roar
Akrontta can use their bonus action to let out a psychic roar that disturps the magical field in a 60ft. parameter. Every spellcaster in range concentrating on a spell has to make a DC 5 + Akrontta level constitution saving throw, if they succed nothing happens, if they fail, the concentration breaks and they are paralyzed until the end of their next turn.
Akrontta are immune to this effect.
Akrontta can use this ability a number of times equal to their wisdom modifier.
Languages
You can speak, read, and write Common and Akrontt.
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