Homebrew Draugr Species Details
A type of undead that can only be created from a human who died a dishonorable death and was left unsettled. Due to their incredible rage and desire for vengeance, they are brought back to life as a fiery undead creature.They roam the land, searching for the person or creature responsible for their death to either settle a score.
While they still possess the same amount of intelligence as when they were alive, they are driven by rage and instinct. Because of this, they are often very aggressive and hostile towards the living, attacking those they come across. However, some have managed to overcome this urge and even find ways of living in normal society, though these cases are very few and far between.
Due to their undead nature, draugr do not need sleep, sustenance, rest, or to go to the restroom. This means that they are active at all times of the day and do not need to take any kind of breaks for any reason. They also retain the memories and skills from when they were alive, and can perform tasks with the same amount of skill as when they were alive.
Draugr Traits
You have the following racial traits.Creature Type
You are an Undead.
Size
You are Medium.
Speed
Your walking speed is 30 ft.
Undead Nature
You do not require any of the needs that living creatures require. As such, you do not sleep and cannot be knocked unconscious or made to sleep through magical means. You also cannot be charmed or feel fear, so you cannot be frightened. You do not need to eat, drink, breathe, or rest, cannot be fatigued or exhausted from overexertion, or feel pain. However, you also have vulnerability to radiant damage.
Undead Constitution
Thanks to being an Undead, you have resistance to poison and necrotic damage. You are also immune to the poisoned and disease conditions.
Draugr Resilience
You are unnaturally resilient as a draugr, giving you resistance to nonmagical piercing, slashing, and bludgeoning damage, psychic damage, and force damage.
Undying Grudge
As long as you remain unsettled, you may never rest in peace or return to your grave. Because of this, once a day, should your hit points hit 0, you instead drop to 1 hit point. However, even should your hit points reach 0, you will not die. Instead, your physical body will crumble to dust and your spirit will either latch onto an ally within 10 feet or wander the Ethereal Plane if no one's nearby. Should any kind of resurrection magic be used on you, instead of coming back to life, your physical body is simply restored and your soul returned to it.
Draugr Immortality
As a draugr, you will physically remain the same no matter what, are harder to kill, and will live until your score has been settled or wrong righted. Because of this, you do not age and cannot be aged magically. You also have +10 Hit Points per level.
Darkvision
Due to being an undead that is active day and night, as well as a hunter that is best at night hunting, you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Memories of Life
As a dragur, you remember your skills from when you were alive. You have two skill proficiencies, a tool proficiency, and a feat of your choice.
Unnatural Strength
As an undead creature with strength beyond that of most living creatures, you can carry greater amounts of weight, are better at freeing yourself when doing so requires physical strength, and are just all around stronger. You count as one size larger when determining carrying capacity, have advantage on strength saving throws, and advantage on strength checks.
Burning Hatred
Due to the heat of your rage and hatred that brought you back to life, you naturally radiate heat, fire and extreme heat is less effective against you, ice and extreme cold is naturally repelled by your burning body, and you're able to infuse your attacks with bursts of flame. You give off heat within a 10 ft radius that while not harmful, is enough to keep other creatures within the radius warm even in extreme cold environments and can melt ice within the radius. Also, your naturally fiery body gives you resistance to fire damage and cold damage, as well as allowing all of your melee weapon attacks to deal an additional 3d6 fire damage.
Overwhelming Greed
One of the natural traits of all draugr is that they are naturally drawn to treasure, like moths to a flame, potentially causing the ones that have recovered their sanity to lose control. When in a large space filled with treasures, make a wisdom saving throw with a DC determined by the DM. On a success, nothing happens and you remain fully in control of yourself. On a fail, you find yourself enraptured by the sight of treasure and will immediately attack any creatures who come within 10 ft of you or the treasure. Make a wisdom saving throw at the end of each of your turns if in combat and whenever you take damage. You automatically come to your senses when no longer in the same room as the treasure.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/5/2022 6:12:04 PM
|
5
|
0
|
1.0
|
Coming Soon
|
Comments