Homebrew Cyclops Species Details

Cyclopes have big muscular builds, and tower over normal humanoids. Some cyclopes even have a single horn that extends upward from the top of thier foreheads.

Cyclopes tend to be more barbaric and somatic in their cultures, and lean towards those classes. That's why it's so off putting when you meet a cyclops who is highly intelligent and articulate.

Cyclops Traits

Your cyclops character has the following traits

Ability Score Improvement

Your Strength score increase by 2 and your Intelligence score increases by 1.

Darkvision

You can see in dim conditions up to 60 feet as if it were brightly lit, and in darkness as if it were den light. However you can not detect color details, rather only shades of grey.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.

Cyclopean Eye

It is told that the eye of a cyclops has unique magical abilities Select one of the following abilities granted by your eye.

 

Cyclops Future Sight. You can see timelines as they split. or possible outcomes before they happen. You can replace any saving throw or ability check roll made by you with your Intelligence score instead This replaces the die roll only ability modifiers would still be added afterwards) You must choose to do so before the roll You regain the ability to use this trait again upon completing a long rest.

 

Cyclops True View. You see in normal and magical darkness. Heavily obscured areas appear as lightly obscured areas for you instead. Heavily obscured creatures (including invisible) can be detected with a Wisdom (Perception) check. Also, disadvantage may never be applied to a Wisdom (Perception) check you make based on sight.

 

Cyclops Mind Sight. You can see through the eyes of your allies. As an action and for as long as you continue to use your action each round to concentration, you can see through your ally's eyes and hear what they hear. During this time, you are dead and blind with regard to your own senses.

The ally must be within 100 feet of you. Upon 2nd level the range changes to 1 mile instead and then increases by 1 mile for every 2 levels obtained thereafter. For example, at 10th level the range would be 5 miles.

Languages

Languages. You can speak, read and write Common and Giant

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