Homebrew Lumenari Species Details

Lumenaries are a race of humanoid mothfolk with chitinous armor, four arms, fluffy fur, and dangerous mandibles. They are generally quite cordial until given reason to attack. where they will become vicious fighters using the natural resistance they have and usually double the arms of other races to their advantage. The mothfolk are thought to originate from a place known as Kilicorn, but this is purely speculation. The evidence as to where the Lumenaries originate from was lost when their capital of commerce Yultries was burned to the ground by an unknown group of bandits who used pyromancy, firebombs, and firearms to set the mothfolk aflame who proceeded to spread the flame in their panicked fleeing. Lumenaries have now become a nomadic tribe of people who travel from town to city, trading goods and lore with other peoples.

Lumenari Traits

Gossamer wings, four arms, Lamplove, Darkvision, ability score increase.

Ability score increase

Due to your naturally kind disposition and proficiency in diplomacy gain a bonus to charisma and wisdom

Darkvision

 You have superior vision in the dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Extra arms

Compared to other races, you have two extra arms. These function like normal arms, able to perform somatic components of spells, interact with items, and even wield equipment. However, when carrying equipment, only two of your arms may treat your equipment as "equipped." The equipment in your other arms is simply carried, not equipped.

You decide which two arms will be active that
round at the start of your turn, and this deicision
lasts until the start of your next turn.

Lamplove

During another creature's turn, if a target within 30 ft of you takes fire or radiant damage, you may use your reaction to move up to half of your speed towards them. You must end closer than when you started, and must move as directly as possible without directly endangering yourself. This movement does not provoke opportunity attacks.

If you are damaged by fire or radiant damage, you can use your reaction to increase your movespeed by 10 feet until the end of your next turn.

Gossamer wings

You have a set of gossamer wings that can allow you to glide or arrest a fall. You may use your reaction whenever you start to fall to slow your descent, as slow as 10 feet per round, until the start of your next turn.

While falling in this manner, you have agency over your movement and can move laterally up to your normal walking speed.

You cannot use this feature while wearing medium or heavy armor.

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