Homebrew Rats in a warforged (slightly re-skinned from cats in a warforged by EternallyLost) Species Details

It is unknown how the local rat population began to gain self-awareness and more intelligence, let alone the ability to speak common. As an awoken member of the Rodentia species, you've come to understand better those you've called 'hairless rats'; they are not rats... Just people and these people are your reason for being here. With a love for the comforts of luxury, you've come to grow bored of simply being stroked and fed each day without being able to provide for your own clowder of rodents and people alike. As you progress in your secret studies, you are made aware by other awakened rats that there are a bunch of busted-up constructs around the dumping sites of your hometown. With this knowledge, you and other awakened rats get to work making the hallowed warforged into a type of mechanical suit the rats can then pilot and use to pass as two-legged equals to that of the common man.

Rats in a warforged (slightly re-skinned from cats in a warforged by EternallyLost) Traits

Welcome to the waking world, my friend.

Ability score increase

As you've come to notice, you've gained a much more tolerable charm and your reflexes have increased as well.. No more jumping from cucumbers for you!! (+2 Dexterity, +2 Charisma)

Darkvision

As a rat, you can see in the dark naturally like any other sewer dweller. In or out of the construct, you can see up to 60ft in full color within dim lighting.. And while in pitch black darkness (non-magical) you can see up to 60ft in shades of grey.

Rat Nibblers

As a rat, you have teeth, and as a rat with teeth.. You can do some serious damage! Your teeth do 1D4 (+ Dex mod) piercing damage to a target within 5ft range. Of course, it means you open the front of your helmet to reveal you're a cat in a construct, but I don't think anyone really cares at this moment.

 

Stay or abandon.

When your 'mech suit' is damaged significantly, you can choose to abandon ship or to conduct repairs from within the armor itself. Your armor needs to reach below 10HP before the alarm goes off for necessary repairs or abandonment. Note: if you choose to abandon the suit, it will need to be repaired after the battle is over before it can be used again, or you can leave it and go find/build a new one once you're back home. It takes a Performance check (above 10) and 1D20 (for hours) to make a new suit from partial scratch.

Stay and rough it out.

So you chose to stay! That's always a smart decision, and for that you can take a bonus action to put your warforged suit into stasis mode so you can focus on repairing it. Of course, this leaves you vulnerable to attack, but because your armor is in stasis mode it can focus all standby power to defending your suit. Non-magical, melee attacks are cut by half for one round. All magical attacks are treated as normal, with advantage for one round.

So you left?

If you choose to escape, you not only reveal you're just a rat... Your skills also take a bit of a hit. Your swimming, climbing, and walking speeds are decreased (Swim: 10ft, Climbing: 20ft, Walking: 25ft.) You have no other abilities other than the natural skills you've gained through secretly studying magic or learning to fight things ten times your small size. Some may think this is bad, being such a tiny thing fighting monsters the size of buildings, but there are some perks. You can do what all normal house and feral cats can-- escape without notice! With a bonus action, you can run to another player within 15ft to hide behind or run 20ft to dive for cover, or choose to stand and fight with your mighty (but tiny) claws of fury!

{Failure to repair the suit in question after the battle ends (requesting a short rest) sends the suit into a 10-second countdown to self-destruct in order to prevent the secrets inside of the suit from being discovered by the enemy or other cats looking to steal your hard work. The explosion has a radius of 15ft and does 1D6 points of damage to whomever fails a Dex save of 10 within range of the suit. If you succeed in the Dex Saving Throw, you only suffer half damage.}

Tiny and scary

Your natural size is TINY, so you fill a square 2 1/2ft by 2 1/2ft in size. Rats get advantage on perception rolls for hearing, but not smell. Rats don't always land on their feet, but you are much more aware now, so you get advantage on saving throws when you fall from greater heights while out of your suit! (in suit you don't get advantages to hearing or falling due to somewhat obscured senses).

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