Homebrew Faerie Dragon Species Details
Faerie dragons are extremely nimble, and are charismatic, making them excellent Rogues and Sorcerers.
Players who like to rely on trickery, illusions, and surprise will likely enjoy playing a Faerie Dragon. If you choose to perform pranks, be sure that your recipients will find them as good-natured as you do, and be sure not to interfere with another players’ fun.
Faerie Dragon Traits
Darkvision, Euporia Breath, Flight, No Hands, Trickster MagicAbility Score Increase
+2 Dexterity, +1 Charisma
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Euphoria Breath
You can use your action to exhale a puff of euphoria gas at one creature within 5 feet. The target must succeed on a Wisdom saving throw, or for 1 minute, the target is overcome by feelings of Euphoria. The DC of this saving throw is 8 + your proficiency bonus + your Constitution bonus. On a failed save, the affected creature can’t move or take actions, including reactions. The creature may attempt a new saving throw at the end of each of its turns.
Mindless creatures and creatures with no emotions are immune to this ability.
After you use this ability, you can't use it again until you complete a short or long rest.
Flight
You have a flying speed of 40 feet, and can hover. To use this speed, you can’t be wearing medium or heavy armor.
No Hands
You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc.
Trickster Magic
You may cast the dancing lights, mage hand, and minor illusion cantrips each once per day. Charisma is your spellcasting ability for these spells. You may cast spells as though you were using a magic focus, even if you are not doing so.
Languages
You can speak, read, and write in Draconic and Sylvan.
Bite
Your unarmed strikes deal 1d4 piercing damage on a hit.
You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. Your unarmed strikes count as a weapon with the Finesse property for all effects which require it, such as Sneak Attack.
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Posted Dec 9, 2019Used a PDF file from DM's Guild web site called "Monster Races," in which a guy toke all the core races from the PHB and assigned a point value to all there different things they get for each race. Finishing that he applied his gained base line from point value or Build Point's from the different core races and started to convert monsters from the MM to make a playable race of nearly all the monsters in the MM. This PDF also in turn presented the findings of the point per ability in the back of the book so one could make there own playable race and by way of which to keep any race made using this method to keep them balanced and fair.