Homebrew Faerie Dragon Species Details

Faerie dragons are extremely nimble, and are charismatic, making them excellent Rogues and Sorcerers.
Players who like to rely on trickery, illusions, and surprise will likely enjoy playing a Faerie Dragon. If you choose to perform pranks, be sure that your recipients will find them as good-natured as you do, and be sure not to interfere with another players’ fun.

Faerie Dragon Traits

Darkvision, Euporia Breath, Flight, No Hands, Trickster Magic

Ability Score Increase

+2 Dexterity, +1 Charisma

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Euphoria Breath

You can use your action to exhale a puff of euphoria gas at one creature within 5 feet. The target must succeed on a Wisdom saving throw, or for 1 minute, the target is overcome by feelings of Euphoria. The DC of this saving throw is 8 + your proficiency bonus + your Constitution bonus. On a failed save, the affected creature can’t move or take actions, including reactions. The creature may attempt a new saving throw at the end of each of its turns.
Mindless creatures and creatures with no emotions are immune to this ability.
After you use this ability, you can't use it again until you complete a short or long rest.

Flight

You have a flying speed of 40 feet, and can hover. To use this speed, you can’t be wearing medium or heavy armor.

No Hands

You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc.

Trickster Magic

You may cast the dancing lights, mage hand, and minor illusion cantrips each once per day. Charisma is your spellcasting ability for these spells. You may cast spells as though you were using a magic focus, even if you are not doing so.

Languages

You can speak, read, and write in Draconic and Sylvan.

Bite

Your unarmed strikes deal 1d4 piercing damage on a hit.
You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. Your unarmed strikes count as a weapon with the Finesse property for all effects which require it, such as Sneak Attack.

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