Homebrew Fey Species Details
Seelie Fey are aligned with/descended from the God Light/Cold/Father. Seelie Fey, much like the Father, have a tendency to see the world in absolutes, Light reveals the shape of all things and defines them in their truest form. Often cold and disinclined towards emotion, what Seelie have successfully integrated into Terre society have typically done so by attaching themselves to clearly defined codes. Their conviction can be powerful enough to affect other individuals' minds, making it harder to see the world in shades of grey.
Fey Traits
Seelie Fey are aligned with/descended from the God Light/Cold/Father. Seelie Fey, much like the Father, have a tendency to see the world in absolutes, Light reveals the shape of all things and defines them in their truest form. Often cold and disinclined towards emotion, what Seelie have successfully integrated into Terre society have typically done so by attaching themselves to clearly defined codes. Their conviction can be powerful enough to affect other individuals' minds, making it harder to see the world in shades of grey.Ability Score Increase
Increase one of these scores by 2 and a different score by 1.
Fey
Your creature type is fey, rather than humanoid.
Age
Fey age much more slowly within the feywilds and can live indefinitely, outside of the feywilds fey age like humans until about age 25 but do not reach maturity until age 100 and can live up to 2000 years.
Alignment
Fey delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
Size
Fey range from 4 feet tall to over 7 feet.
Speed
Your base walking speed is 30 feet.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read and write Common and Sylvan.
Fey Magic
You know the Druidcraft cantrip. You have the natural ability to conceal your form with illusions. You can cast the disguise self spell at will with this trait, but can only appear as one humanoid form chosen when you make the character. A successful DC 20 Perception check reveals this illusion to be false.
Magical Resistance
You have advantage on saving throws against spells and other magical effects.
Beguiling Influence
They fey have a way with words and people giving you proficiency in either persuasion or deception.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
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