Homebrew Fishman Species Details

Fish-men are a fish-like humanoid, a combination between a man and a fish or other aquatic creature. However, they still have legs. They also have gills between their shoulders and necks, sometimes covered by their clothing, as well as often having webbed hands. Depending on species, they may have multiple limbs (mainly extra arms). These creatures are the strongest of humanoids. Also, while underwater are even stronger. 

 

Fishman Traits

As a fishman, you gain the following traits.

Physical gift of the fishman.

When determining your character’s ability scores, increase strength or dexterity by 4. However Charisma, Int, and Wisdom are decreased by 2.

Creature Type

You are a Humanoid.

Size

You are Medium.

Speed

Your walking speed is 30 ft, but given your fishman origin your swim speed is 70ft.

Child of the Sea

You can breathe air and water, and you have resistance to cold damage.

Darkvision

Given your origins of living in the depths of the sea. Seeing in the dark is nothing new for you as a fishman.
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

One with the sea.

You have advantage on Dexterity or Strength attack throws while submerged in water. 

Friend of the Sea

Aquatic animals have an extraordinary affinity with your people. You can communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.

FIshman Karate

You create a force of air from a strong punch or kick in a line of 15ft causing a saving throw and dmg 1d8+ prof bonus. 

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2022 11:04:03 PM
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