Homebrew Tarnished Species Details
And so, we inhabit a fractured world. Awaiting the arrival of the Elden Lord. Unless of course, thou shouldst take the crown?
-Ranni, The Witch
Tarnished who have proven themselves are allowed to enter the Roundtable Hold, a hidden place of refuge where violence between Tarnished is forbidden. A rare few Tarnished are chosen to be sponsored by a Finger Maiden, a human representative of the Two Fingers, granting them the power to convert Runes into strength and setting them on the path to become the new Elden Lord by seizing the Great Runes from the demigods and restoring the Elden Ring.
Most Tarnished can perceive grace only faintly, and lose sight of it altogether after arriving in the Lands Between, leaving them directionless and without hope. Some of these Tarnished fall prey to a form of corruption called cessblood and become Bloody Fingers, frenzied killers who obsessively hunt their fellow Tarnished and revel in their blood.
Since the Shattering, an age has passed in stagnation; no demigod was able to claim the mantle of Elden Lord, and no Tarnished was able to defeat any of the demigods. This changed with the arrival of a certain Tarnished of no renown.
Tarnished Traits
As a Tarnished, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Fearless
You have advantage on saving throws you make to avoid or end the frightened condition on yourself. When you fail a saving throw to avoid or end the frightened condition on yourself, you can choose to succeed instead. Once you succeed on a saving throw in this way, you can’t do so again until you finish a long rest.
Tarnished Resilience
When choosing this race at level 1 your maximum HP is increased by 2, and is increased by 2 again every time you gain a level.
Great Enemy
When an enemy within 60ft of you has legendary actions you are immediately made aware before initiative is rolled. This grants you the following effects:
- While there is a creature with legendary actions within 60ft of you, you cannot be surprised.
- When rolling initiative against an enemy with legendary actions you gain advantage on initiative.
- If you act before the legendary enemy triggering the previous effects in the subsequent combat, during the first round+the first time you deal damage only, you deal twice as much damage as you normally would have. You can only use this effect once per day.
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