Homebrew Bomber Species Details

These are war-forged variants who were specialized as suicide bombers in war.

Bomber Traits

You yell Yippie! As loud as you can and explode.

Gasoline Filled

As an action, you can choose to self detonate. This causes everyone within a 15 feet radius to take 1d6 fire damage and force damage. This damage increases by 1d6 at levels 10 and 20. Additionally, this causes them to do a dexterity saving throw with a DC of 10. On a fail they become paralyzed for a minute. After doing this action, you become unconscious, and can still do your death saves. At level 10, roll your type of hit dice, and you survive at that amount of hit points. This increases by one hit dice at levels 15 and 20. This has one charge per long rest.

Ability Score Increase

Your Constitution score increases by 2

Age

Most bombers don’t last long as they serve their purpose of bombing. Most live to 1 year, but can live as long as warforged.

Alignment

Their sole purpose in life being to explode makes them lean towards being chaotic.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.

  • Size modifier = 2d6
  • Height = 5 feet + 10 inches + your size modifier in inches
  • Weight in pounds = 270 + (4 x your size modifier)

Speed

Your base walking speed is 25 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Sentry’s Sleep

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor.

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.

Languages

You can speak, read, and write Common and one other language of your choice.

Lit

You gain vulnerability to fire damage. If an attack that deals fire damage brings you to 0 hit points, gasoline filled automatically activities.

Previous Versions

Name Date Modified Views Adds Version Actions
12/9/2022 3:31:33 AM
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12/9/2022 7:34:39 PM
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