Homebrew Shadowblind Species Details
Beings of darkness with two empty black eye sockets gazing into the abyss. They do not see by conventional means but instead can only see things that are cast in shadow. This means they're very effective fighters at night but during the day they must utilize thier other senses to "see." They can disappear into thier own shadows and the shadows of others.
Shadowblind Traits
ShadowsNimble Darkness
The Shadowblind has evolved to have quick reactions if they misstep. +2 to Dexterity. +1 to Dexterity saving throws.
Shadow Step
Shadlowblind can move through the darkness and swap spots with any shadow within a range. They gain a feat and must chose Shadow Jump. They may use Shadow Jump up to as many times as thier proficiency bonus per long rest.
Shadow Sight
Shadowblind are able to easily see in darkness and can only see in darkness for to them it is the light. They gain Darkvision. They can also see things that are not reflecting light and thus they gain Truevision. When not in a dark or dimly lit area they must incur a penalty of -2 to their attack rolls due to their inability to see. The blind cannot be blinded thus they are immune to blinding.
Heightened Senses
Due to the Shadowblind's inability to see they have evolved a heightened sense of hearing. They have also evolved to be able to sense vibrations through their shadows. They gain Blindsight and Tremorsense. When in places that are not dark or dimly lit if it can be determined that the Shadowblind can detect an enemy with either of these two senses they do not incur a -2 attack penalty. Being so sensitive has its problems. When a Shadowblind would be deafened they must make a Constitution save or else be stunned for one round.
Eye of Night
Due to the Shadowblind's extreme heightened sense of awareness while cast in shadow they can see very well. In dark or dimly lit areas they gain a +2 to perception rolls. If they are in an illuminated area they do not gain this bonus.
Nightshade Skin
Shadowblind have an anatomy of ethereal darkness. They are immune to Neurotic damage. However due to this dark existence they suffer extreme pain to light. They are weak to Radiant damage.
Shadow Meld
Shadowblind can hide in thier own shadows and in the shadows of others. They gain +3 to steath checks. If they fail a stealth check or are discovered thier shadows are broken and they take 1d6 Neurotic damage. This damage cannot be prevented. This damage cannot be resisted.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/14/2022 4:19:22 AM
|
4
|
1
|
1
|
Coming Soon
|
Comments