Homebrew Limbo Elementals/Elementians Species Details
Backstory
Long ago a group of elementals got trapped in the Limbo Realm and they slowly learned to adapt to the land. And so they slowly became more and more sentient building villages in the stable parts of the land. They started to build a society with the other inhabitants. But they never forgot of their home realm and have made a way back that is two way. And now live in both realms. Limbo Elementals shift their elemental form in a cycle on command in the order of Air-Earth-Fire-Water then a middle state of all four elements their Equilental form.
Domestication Knowledge
The one thing that is peculiar is that the race known as Slaads are still around but there are a new type seemingly Regressed Slaads that are vastly removed from the Slaads bloodline. But the Elementians have domesticated them to be helpful as companions.
Air Elemental Form
Ability Modifiers
You have a non existent walking speed, but a 90 ft flying/hovering speed. You have a AC of 15 and hit points are 10d10 + constitution. Str +2, Dex +5, & Con +2.
Earth Elemental Form
In this form you are able to camouflage into Stoney Terrain.
Ability Modifiers
You have a speed of 30 ft., and a burrow speed of 30 ft. You have an AC of 17 and hit points are 10d10 + constitution. Str +5, Dex -1, & Con +5.
Unique Form Ability
Earth Glide. You can burrow through nonmagical, unworked earth and stone. While doing so, you don’t disturb the material you moves through.
Siege Monster. You deals double damage to objects and structures.
Fire Elemental Form
Ability Modifiers
You have a speed of 50 ft. You have an AC of 13 and hit points are 10d10 + constitution. Dex +3 & Con +3.
Plasma Form. You can move through a space as narrow as 1 inch wide without squeezing. A creature that touches you or hits you with a melee attack while within 5 feet of it takes 4 (1d10) fire damage. In addition, you can enter a hostile creature's space and stop there. The first time you enter a creature's space on a turn, that creature takes 4 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 4 (1d10) fire damage at the start of each of its turns.
Illumination. You sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet you move in water, or for every gallon of water splashed on you, you takes 1 cold damage.
Water Elemental Form
Ability Modifiers
You have a speed of 30 ft., and a swim speed of 90 ft. You have a AC of 14 and hit points are 10d10 + constitution. Str +4, Dex +2, & Con +4.
Water Form. You can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If you takes cold damage, it partially freezes; your speed is reduced by 20 feet until the end of your next turn.
Equilental Form
In this form you are 1/4 air, 1/4 earth, 1/4 fire, & 1/4 water. And able to shift the location of the element around at will which requires a bonus
action.
Ability ModifiersEarth Glide. You can burrow through nonmagical, unworked earth and stone. While doing so, you don’t disturb the material you moves through.
Siege Monster. You deals 1.25 damage to objects and structures.
Plasma Ligament. You can move through a space as narrow as 1 inch wide without squeezing. A creature that touches you or hits your fire ligament section with a melee attack while within 5 feet of it takes (1d4) fire damage. The first time you enter a creature's space on a turn, that creature takes (1d4) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes (1d4) fire damage at the start of each of its turns.
Illumination. You sheds bright light in a 5.25-foot radius and dim light in an additional 5.25 feet.
Water Ligament. You can move through a space as narrow as 1 inch wide without squeezing.
Elemental Flight. When you shift your fire and gaseous segments to the torso or legs you have the ability to fly.
Limbo Elementals/Elementians Traits
Able to shift through the cycle of elemental forms once per day.Elemental Use
Whatever form the Limbo Elemental/Elementian is in it is able to control and create that element with ease. They are able to change the same element they are into the next in their cycle.
Elemental Segment Shift
You shift the elements dominating the segments of your body. Allowing for different different effects when in battle.
Element shift
You shift your bodies element to the next one in the cycle. Can be done 5 times a day. When it hits midnight if you are not in your Equilental Form your body changes to your Equilental Form. When in a elemental form replace the modifiers that are in the description of the race forms.
Previous Versions
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10/28/2022 2:18:20 PM
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12/15/2022 1:02:33 AM
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