Homebrew Batfolk Species Details

Personality

Batfolk are timid and consider themselves very weak. They love being underground and in the dark. They are very devoted to their deity, Notte, and there are many clerics in their society. They are very uncomfortable above ground and in light. They love collecting stones, gems, silver, gold, and any valuable shiny object.

Physical Description

There are three different types of Batfolk, Fruit, Vampire, and Flower Batfolk. They are all simply humanoids with batlike features. They have short brown, black, or gray fur and leathery wings in place of arms. They have luminescent eyes in shades of red, green, or yellow as well as fangs. They stand about 5 to 8 feet tall and weigh around 80 to 100 pounds.

Relations

Batfolk get along well with all races but get along best of all with Eaglefolk, Gnomes, Halflings, and Dwarves. They are a little nervous around Catfolk and Lionfolk, but they get along fine.

Alignment

Fruit Batfolk tend towards the Lawful Good alignment because they want to be as close to their diety, Notte, as possible. Vampire Batfolk tend toward Chaotic Neutral because they want freedom but are closer to evil. Flower Batfolk tend toward Neutral Good because they like to do good without bias or against order.

Lands

Batfolk are found in caves and large, dark buildings inside cities.

Religion

Batfolk worship Notte, god of the night, a Lawful Good deity.

Language

Batfolk speak Nocturne, a language made of many clicking sounds.

Names

Batfolk get names that combine two things found in nature like Nightwing, Brightmoon, and Startalon.

Batfolk Traits

Batfolk are timid and consider themselves very weak. They love being underground and in the dark. They are very devoted to their deity, Notte, and there are many clerics in their society. They are very uncomfortable above ground and in light. They love collecting stones, gems, silver, gold, and any valuable shiny object.

Echolocation

All Batfolk are treated as having blindsight, except they must emit a high pitched screech each round. This is a free action.

Bat Empathy

All Batfolk have an inborn talent in dealing with bats, and will automatically succeed on all Handle Animal checks involving them. For birds, they make a roll like normal but gain a +8 racial bonus.

Fruit Need

Fruit Batfolk must have fruit three times a week or suffer 1d4 points of Constitution damage.

Comments

Posts Quoted:
Reply
Clear All Quotes