Homebrew Zodin Species Details
A small Humanoid made out of metal, wood and stone. The Zodin's were created by Dwarves and Elves. The only recorded deaths of Zodins have been in battle or by those who oppose the Zodins being integrated into society. The first of constructs to be able to make their own children. While they aren't fully naturally born rather created out of materials by their "parents" and enchanted with magic both nature's magic and magic from the weave. They stand about 4-5 feet tall, weighing more then the average Dwarf. Being people of magic They are able to change small parts of their own bodies with other pieces of steel stone and wood that is made for them. They are made with Wings that can lift them off the ground giving them the ability to fly. If they are using more steel or stone for their armor their wings won't be able to lift them off of the ground.
The Zodin's were made to serve, fight and be companions to the Dwarves and Elves. With their nature to be as helpful as possible, they will do whatever they can to help who they were made to serve, but with their own soul and free will they often start to become their own people after a good 50 years of service. Their nature to want to help has gained them a sense of trustworthiness from most people.
Zodin Traits
Living MagicsAbility score increases
Your Constitution increases by 2 and your Dexterity increases by 1.
Age
Most Zodin's are about 60 years old at the youngest when they leave to travel the world. The oldest Zodin is 260 years old and they have not found the age where most would naturally die as most die in battle.
Size
Your size is Small. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d4
Height = 4 feet + your size modifier in inches
Weight in pounds = 150 + (4 × your size modifier)
Speed
Your walking speed is 30ft and you have a flying speed of 25ft.
Sentry’s Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Language
You can speak read and write: Common, Dwarvish and Elvish.
Alignment
Most Zodin take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Material armor
Your can't wear normal armors, but instead you can add materials you find and make them into armor as long as they are pure stone, steel or wood. Only shields can change your AC with out the use of spells. These pieces can be enchanted but lose a good portion of the enchantment upon making them apart of yourself (determined by DM as to what they lose if anything). Wood gives the least amount of Armor but makes you lighter and allows flight. Stone gives a moderate amount of armor and does not allow for flight but allows for wing bash. Steel gives the most amount of armor does not allow for flight but allows for a Steel headed charge.
Wood Armor: AC +2, Flight speed of 25ft.
Stone Armor: AC +4, Wing Bash, To hit: (strength mod+ proficiency bonus) Damage: 2d6 Bludgeoning damage.
Steel Armor: AC +5, Steel Headed Charge, If you move at least 10 ft. straight toward a target and then hit it with an unarmed strike on the same turn, the target takes an extra (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
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