Homebrew Saiyan Race 2.0 Species Details

The Saiyans were a group of barbaric aliens who arrived to the Planet Vegeta (once known as the Planet Plant) very long ago. Their home planet, Sadala, had been destroyed due to conflict among Saiyans. The indigenous lifeforms to this planet were the Tuffles, a very technologically advanced race. When the Saiyan first arrived they lived in the arid wastelands on the outskirts of the Tuffles' cities. The Tuffles had no way of knowing the Saiyans would eventually take the whole planet for themselves and destroy the Tuffle race. One day, a civil war broke out and the Saiyans tried many times to overthrow the Tuffles but were unsuccessful, although the Saiyans were bigger in size and much stronger, they were fewer in number compared to the Tuffles. What also gave the Tuffles an upper hand was that they had technology to read the power levels of the Saiyans and advanced weaponry to hold them off. Then one night, the Saiyans were able to transform into Oozaru (also known as Great Apes, which increases their power levels by a factor of 10) thanks to the full moon and the resulting "Blutz Waves" that only came once every twenty years (eight years in the English dub), With this new power, they finally annihilated the Tuffles and had the planet renamed to Planet Vegeta, after their great king who led their people to victory.

Saiyan Race 2.0 Traits

Saiyan Traits

Ability Score Increase

Ability score increase Your Strength, Dexterity, and Constitution scores all increase by 1

Powerfully Built

Powerfully built When carrying, pushing, or dragging an object or creature you count one size larger

Languages

Languages You know common and one extra language of your choice

Zenkai

Zenkai When reduced to 0 or 1 HP in an encounter, You 2x XP for that encounter.

Natural Armor

Your AC equals 11+DEX modifier+CON modifier

Speed

Speed You have a base walking speed of 30 ft and a base flying speed of 50 ft

Ki Sensing

You can detect any living creature's life force in a 60 ft cube except Celestials, Fiends and Undead.

Super Saiyan

Super Saiyan At 4th level you can transform into this form 3 times per day as an action. You stay in this form until you dismiss it as an action or take 25% of yout max health from one enemy in one turn. This form gives +5 to walking speed, +10 to flying speed, +2 to attack rolls, and +2 to damage rolls.

To use this trait you must have experienced great loss.

Super Saiyan 2

At 7th level you can transform into this form 2 times per day. This form lasts 2 hours, until you dismiss it as an action, or take 25% of your max health as damage from a single enemy in one turn. This form gives +15 to walking speed, +25 to flying speed, +4 to attack rolls, and +4 to damage rolls.

If you dedicate 3 days to do nothing but train Super Saiyan 2, the 2 hour time limit no longer applies to the Super Saiyan 2 form. Until training is complete user does not gain the speed bonuses.

Super Saiyan 3

At 11th level you can transform 1 time every other day as an action. This form lasts 1 hour, until you dismiss it as an action, or take 25% of your max health as damage from a single enemy in one turn. This form gives +15 to walking speed, +25 to flying speed, +6 to attack rolls, +6 to damage rolls. You can't activate this form until first finishing a long rest.

If you dedicate 7 days or training this trait it changes its usage to once per day.

Super Saiyan God

At 15th level you can transform as an action. This form lasts 30 minutes. This form gives +30 to walking speed, +50 to flying speed, +6 to attack rolls, and +6 to damage rolls. In this form your presence is undetectable by mortals without divine sense. In this form you gain divine sense, which allows you to sense a god's ki. You can regain the use of this ability after a long rest.

This for can only be achieved after a physical interaction with a Fiend, Celestial or Undead (CR 10 or higher).

Super Saiyan God Super Saiyan

At 18th level you can transform three times per day as an action. This form lasts until you dismiss it as an action or take 25% of your max health in damage from one enemey in one turn. This form gives +20 to walking speed, +35 to flying speed, +8 to attack rolls, and +8 to damage rolls. In this form your ki is undetectable by mortals without divine sense. In this form you gain divine sense, which allows you to sense a god's ki.

Can only be used after acquiring Super Saiyan God and training for 2 weeks to use this trait specifically. 

Ultra Instinct

At 20th level, You can transform once per day as an action. This form lasts 30 minutes, until you dismiss it as an action, or take 25% of your max health in damage from one enemy in one turn. This form gives +30 to walking speed, +50 to flying speed, +10 to attack rolls, and +10 to damage rolls. While active user gains advantage on Saving throws and +5 AC. User auto succeeds on saving throws and auto dodges attacks from creatures CR10 and lower. Can use this trait again after a long rest.

User only has access to speed bonus, AC bonus and advantage on saving throws until a full month is taken to train this trait specifically. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2022 5:36:03 AM
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12/19/2022 6:28:10 PM
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