Homebrew Dullahan Species Details

They stand between 6ft and 7ft 7in tall, Their skin is pale, they tend to be muscular. Their head is seperated from the body and where the head should be a smoke rises from the neck, mean while at the point it should attach to the neck the head seems to smoke too often the same colour that the eyes glow. The mouth is split into a terrifying grin without any apparent reason. The eyes are glow a unnatural colour as if alight with a odd fire.

They are often seen either riding on the back of a black horse, or riding a black carriage that is pulled by 6 black horses. Which it is said that these horses ride so quickly and ferociously that fire emanates from both their nostrils and their hooves as they strike the ground. They often wear a long, black cloak that flows behind them as they rides through the lands.

Dullahan Traits

Dullahanic Traits

Dullahan Legacy

You gain proficiency  Intimidation and either History or Religon

You can choose one extra language of your choice.

 

Dullahan's Call

Upon reaching 20th Level, you have become a full herald of death. You can cast Power Word Kill (9th) once per Long Rest. Wisdom is your spell casting ability for this spell.

Constant Companion

The Dullahan can cast Phantom Steed without using a spell slot. (1st level, 1x per LR - 5th level. 3x per LR - 10th level, 5x per LR - 20th Level, Unlimited uses)

The Dullahan is a natural rider so you don't need someone to explain how to handle a mount.

Feywild Heritage

You have advantage on saving throws against being charmed, blinded or deafened.
You are immune to being frightened.
Magic cannot put you to sleep, blind or deafen you.

Headless

You cannot be killed by decapitation. (While Headless or not)

Your head and your body are separated, the wound that separated them never healing, although you may always attach or detach your head at will as an action.

While your head is separated from your neck you gain the following effects:

  • You always know the distance and direction to your head unless it is on another plane or if an effect prevents divination magic it will also prevent this effect.
  • Unless your head is being carried by you or another creature, it can be targeted, its AC being equal to yours but without the benefit of Dexterity or armor that does not include a helmet. You cannot be damaged twice by an area of effect due to this. Your head automatically fails Dexterity saving throws.
  • When separate, both head and body can see and hear.

Ability Score Increase & Decrease

Your Dexterity score increases by 2, your Intelligence increases by 1, your Wisdom increases by 1, and your Charisma decreases by 3.

Weakness to gold

You have vulnerability to bludgeoning, piercing, and slashing damage from gold plated weapons.

Swallowing Gold can cause unconciousness or illness (Roll a d20 and if 5 or lower you become ill in a way the DM decides)

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