Homebrew Centaur Demon Soilder Species Details

The Centaur Demons, are a race of people who a great Wizard rarely summons. When they are summoned, they are often invoked to fight, kill, and destroy. Often naturally having an impulse to kill and destroy. If a Centaur Demon is summoned with any sense of morality it is often cast away, back to the common plane. A summoned soldier will often find themselves rushing headlong into battle against a celestial, faye or great elf, regardless of whether they want to or not. 

Centaur Demons have horse-like bodies, often black or red. With a demonic upper half, can take the form of a demon, imp, dark elf or kobold. They can even have wings, but said wings are often damaged or destroyed when summoning them, making them pretty much decorative. It also isn't uncommon for Centaur Demons to have wings that are too small to carry their weight, also making them useless. They will almost always have horns and pointed ears and can even have spikes on occasion. 

Centaur Demon Soilder Traits

Summoned soldiers, fast, tough, with a heart for war.

Size

Equine Build. You count as one size larger when determining your carrying Capacity and the weight you can push or drag.

In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of Movement costs you 4 extra feet instead of the normal 1 extra foot.

Natural Instinct

Due to your demonic nature, you have proficiency in one of the following skills of your choice: Survival, Intimidation, Athletics or Sleight of Hand. 

Ability Score Increase

Your Strength score increases by 3.

Charge

Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon Attack on the same turn, you can immediately follow that Attack with a bonus Action, making one Attack against the target with your hooves.

Hooves

Hooves. You have hooves that you can use to make Unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an Unarmed strike.

Rampage

Rampage: When the Centaur demon's hit points drop to 0, it is given a sudden burst of life as if it has been possessed. It is forced to mindlessly move 10ft into battle, if it reaches an enemy it has to make one unarmed strike, on its next turn along with its first death save if not healed. 

Speed

Your base walking speed is 50 feet.

Damage Resistance

You have resistance to either fire damage or necrotic damage, due to your demonic nature. 

Previous Versions

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12/19/2022 2:13:02 AM
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