Homebrew Barlgura Species Details

Barlguras could both turn invisible and had the power to themselves. A small array of magical abilities was also available to barlgura, such as the spells Teleportation was a common demonic ability, but the barlguras' was unique in that they could take other beings along with them. They could summon another barlgura for assistance, with a one-third chance of success if pressed.

Barlguras normally stood 5‒6 ft  tall, although some were known to reach just under 8 ft  and weighed 650 lb. They were visually similar to orangutans, possessing broad shoulders, long forelimbs, and short legs. While capable of standing upright they normally shambled across the ground on all fours like apes. Where their skin was exposed was bluish-gray, and most of their bodies were covered in matted reddish-brown fur, but they were capable of changing its color reflexively.

A pair of tusks jutted out from their jaws and they leered at their enemies with rheumy, red eyes furthering their terrifying and drooping visage. The key feature that distinguished them from orangutans was that their hands and feet each had six digits with noticeably lengthy claws.

Barlgura Traits

Being demons Balgura naturally have blind sight and dark vision aswell as some limited magical capabilites. they uniquely have the ability to teleport themselves and others around as well as communicate telepathically

vision, perception and telepathy

The Bulgura has darkvision up to 120ft and blindsight up to 30ft
The balgura can communicate telepathically up to 120tf
The balgura has a passive perception of 15 due to its exceptional vision and telepathy

 

Resistances

 Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned

Camouflage

The balgura has natural camouflage aswell as the ability to see and turn invisible
+5 stealth

teleport

Balgura can teleport themselves and others

Innate Spell Casting

The barlgura's spellcasting ability is Wisdom (spell save DC 13)

Reckless.

 At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Running Leap

The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

attack actions

Multiattack. The barlgura makes three attacks: one with its bite and two with its fists.

BiteMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

FistMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

ability score

barlgura scary -1 charisma
barlgura strong +1 str
barlgura jump + 1 dex
Barlgura dumb -1 int

fixes

modfiers etc 

multi attack

2d6 +8

2d10 +16