Homebrew Dragon (Wyrmling) Species Details
Dragons in their first five years of life are still figuring out their capabilities and their place in the world. Thus, wyrmlings often rely on adult dragons or other companion creatures for safety.
Wyrmlings most often think on a local scale—an area no larger than might be covered by a few farmsteads or villages. If adult dragons are rearing a clutch of wyrmlings, the younger dragons often divide the adults’ territory among them. A single wyrmling might thus hunt an area covering only a few square miles, but the presence of one wyrmling indicates that more might be nearby. On the other hand, wyrmlings without adult dragons in their lives might become allies or as captives of other kinds of creatures. Such wyrmlings are more likely to be scattered from their nest mates.
Race Prerequisite: Do to the powerful nature of the race it must be pre-approved by DM
Dragon (Wyrmling) Traits
Your draconic heritage manifests in a variety of traits you share with other dragon.Senses
You have darkvision out to 60 feet, and blindsight out to 10 feet.
Ability Score Increase
Choose one ability score to increase by 2, and one ability score to increase by 1.
Age
Some dragons can live for over a thousand years, outlasting the rise and fall of nations—or even whole civilizations. A dragon’s perspective on the passage of time is naturally quite different from that of more short-lived folk. dragons in their first five years of life are considered wyrmlings.
Size
Although wyrmlings are small and weak by dragon standards, a wyrmling is roughly the size of a large wolf or a full-grown human. Your size is Medium.
Speed
Your base walking and climbing speed is 30 feet, and you have a flying speed of 60 feet.
Draconic Ancestry
You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage immunity are determined by the dragon type, as shown in the table.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Immunities
You have immunity to the damage type associated with your draconic ancestry.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d10 + your Strength modifier plus 1d6 damage the type of which is determined by your draconic ancestry, instead of the bludgeoning damage normal for an unarmed strike. You can only use the bite attack once per attack action.
Natural Armor
You have hardened scales covering your body. When you aren’t wearing armor, your AC is 17. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Quadraped
Although a dragon’s front feet are not truly prehensile, a dragon can grasp objects with its front feet, provided they are not too small. This grip is not precise enough for tool use, writing, or wielding a weapon, but a dragon can hold and carry objects. A dragon also is capable of wielding magical devices, such as wands, and can complete somatic components required for the spells it can cast.
Previous Versions
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12/22/2022 7:20:52 AM
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44
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12
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1
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Coming Soon
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12/22/2022 7:48:57 AM
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43
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2
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1.5
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Coming Soon
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