Homebrew Perfect Simulacrum Species Details
In their pursuit of magic beyond measure, wizards have often created new spells and abilities to both astound and terrify. Of the many magical feats a wizard can accomplish, few is more impressive than the Simulacrum. The perfect copy.
With great effort, wizards managed to create beings known as simulacrums, exact copies made entirely of snow and ice. These copies could possess the abilities of their originators, but could not regenerate or regain any such resources, doomed to crumble into snow once they have extended all their resources. Seeking a way to push past this limitation, the greatest of the arcane minds began to test and experiment, using their vast resources to find a way to improve what had already been done. Though it took great time and effort, and even greater magic still, they finally found a way. A way to create a perfect simulacrum. A perfect copy that can think, breathe, and do all things on its own, all while being able to recover and learn things on their own. Many marveled at this new creation, but this provided a whole host of new complications. What are the ramifications of creating new life? What do we do when they wish to be free? What are the ethics of creating exact fully conscious copies of ourselves with the sole intent of making them subservient to us? What happens when we create simulacrums of others? As time goes on, the philosophical debates around these and many more questions gets hotter and hotter, and they may still never have a proper answer.
Perfect Simulacrum Traits
Being an artificial being, this provides a host of benefits, and drawbacks.Languages
You speak common and one other language that the original version your simulacrum form is based upon spoke. You and your DM can discuss which language is most appropriate to choose.
Age
Being constructs made of magic and snow, simulacrums do not age, maintaining the appearance of the being that they are based upon at the time of their creation.
Alignment
Simulacrums often stick to the alignment of their original selves, attempting to fulfill the same goals and ideals, but there are also many known cases of so called "deviant" simulacrums who rebel against their original creators and selves and set out to follow their own goals and ideas. Traditional simulacrums tend to be the alignment of their creators, while deviant simulacrums often lean towards chaotic alignments.
Size
Your size is medium or small.
Speed
Your speed is 30 feet. If you possess wings or other atypical appendages based upon your original form, these do not function as intended due to being made of snow and ice.
Ability Score Increase
One stat of your choice increases by 2, and another stat of your choice increases by 1.
Cold As Ice
Simulacrums were created as beings of snow and ice, and therefore take on the innate traits of those elements. Perfect simulacrums are immune to cold damage and are unaffected by cold weather and terrain. They are however vulnerable to fire damage and to hot climates and terrains.
Cold Blooded
You know the Ray of Frost cantrip. When you reach 3rd level, you can cast the Ice Knife spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Snilloc's Snowball Swarm spell once with this trait and regain the ability to do so when you finish a long rest. Constitution is your spellcasting ability for these spells.
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