Homebrew Alternate Humans Species Details

PAUL RIVERS ENLISTED IN THE TOWN GUARD THE day he turned sixteen. None of the villagers thought that this was a particularly good idea, but no one had the heart to turn the boy away. And after all, the village hadn’t been attacked by monsters in almost ten summers. Paul trained with the rest of the guardsmen, and despite his boyish personality, he was a natural with the sword and spear. Over the next few months he grew in skill and strength, and by the following summer, Paul was able to best every warrior in the village.

Just before harvest, a group of evil cultists descended upon the small hamlet. They stole everything of value, and burned anything that couldn't be stolen. At the town's most desperate moment, with the survivors cowered in the armory, the cult's champion issued a challenge. A duel to the death for the lives of the remaining villagers. Without saying a word, Paul drew his sword and stepped forward to defend his home. -Berthold Cornersnatch Traveling Bard and Storyteller

 

Alternate Humans Traits

While humans vary depending on the environment they live an work in, all humans have the following traits in common

Age

Humans reach adulthood in their late teens and can live to see anywhere from seventy to one-hundred years.

Alignment

Humans tend toward no particular alignment. The best and worst are found among every human culture.

Size

Humans vary in size, from barely 5 feet to well over 6 feet tall. Regardless of your height, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write both Common and one other language of your choice. Humans often learn the language of other peoples they live and work with.

Determination

When you make an ability check, attack roll, or saving throw without advantage, you can give yourself advantage on that roll. Once you do so, you must finish a short or long rest before you can use this feature again.

Subrace

Humans have four main subraces to choose from that represent their upbringing and training. When creating a human, choose the subrace that best fits their upbringing and skill set: Astute, Generalist, Specialist, or Vigorous.

Astute Human

Astute humans are those, that have spent their lives honing their mental abilities. They tend to become highly specialized experts in certain subjects, ignoring all other areas of study for the sake of mastery. Some become sages, learning all they can from tomes and scrolls. Others sit at the feet of the wise, seeking to emulate the elders of their clan or temple. And still others master the persuasive arts, honing their social skills.

Ability Score Increase

You increase you Intelligence, Wisdom, or Charisma score by 2, and one other Ability Score of your choice by 1. You cannot select the same Ability Score for both increases you gain from this feature.

Sharp Mind

You gain proficiency in one Intelligence, Wisdom, or Charisma-based skill of your choice. When you make an abilty check with the proficiency you gain from this feature, you add double your proficiency bonus to your roll.

Generalist Human

Some humans never settle down, and instead spend their lives learning to do a bit of everything. These wanderers are known as Generalists. They become restless if they stay in one place for too long, so they spend their lives experiencing as many things as they possibly can. Generalists usually find their way in the world as wandering entertainers, sell swords, or hired hands. Their desire to experience foreign lands and new cultures often leads them to pursue a life of adventure.

Ability Score Increase

All Ability Scores increase by 1.

Skill Versatility

You gain proficiency with any two of the following: a set of tools of your choice, a skill of your choice,
a simple melee or ranged weapon, light armor, or shields.

Well Traveled

You learn to speak, read, and write two languages of your choice. Often from places you have been.

Specialist

Some humans are trained beyond normal specialization and are raised from a young age to fulfill a specific duty. Whether they are trained as elite warriors, or hone minds to awaken psionic abilities, Specialist humans are capable of skill and ability beyond that of even the most fantastical races.

Ability Score Increase

Two different Ability Scores of your choice each increase by 1.

Specialized

You gain one Feat of your choice, so long as you meet the prerequisites. Your chosen Feat must increase one of your Ability Scores by 1, such as Lightly Armorerd or Observant, in order for you to select it as part of this feature.

Vigorous Human

By far the most common, Vigorous humans form the down to earth backbone of nearly all human settlements. Hailing from the ranks of farmers and herdsmen, woodsmen and hunters, masons and carpenters, they know the value of a hard day's work. Vigorous humans often leave their humble beginnings to protect their homes and families. Forging their plows into weapons, they embark on lives of adventure. No matter how far they travel, they never forget their humble beginnings.

Ability Score Increase

You increase you Strength, Dexterity, or Constitution score by 2, and one other Ability Score of your choice by 1. You cannot select the same Ability Score for both increases you gain from this feature.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can choose to drop to 1 hit point instead. Once you use this feature you must finish a long rest before you can use it again.

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