Homebrew Dwarven Fiend Species Details

Slightly taller and leaner than average dwarf and duergar, Dwarven Fiends stood about 5 feet (1.5 meters) tall. They were usually bald with a wiry, grey, red-streaked beard and red rust-colored skin that radiated noticeable levels of heat. Having Horns of all curves and size, accompanying with razor-sharp claws and teeth strong enough to pierce skin. They sure were a sight of bewilderment. 

Not every Dwarven Fiend was aware of their infernal heritage since devils normally kept their true identity secret from their duergar mates. Dwarven Fiends made aware of their origin typically kept such knowledge secret from enemies and allies alike.

Dwarven Fiend Traits

Your fiend heritage manifests in a variety of traits you share with other kin alike.

Ability Score Increase

When determining your character’s ability scores, Strength by 2 and increase Con score by 1.

Creature Type

You are a Fiend/Humanoid. You are also considered a dwarf for any prerequisite or effect that requires you to be a dwarf.

Size

You are Small or Medium.

Speed

Your walking speed is 30 feet. Climbing speed of 20.

Superior Dark Vision

You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fiend Ancestry

You have fiend ancestry. Choose one type of Fiend from the Devil Ancestry table. Your breath weapon and damage resistance are determined by the fiend type, as shown in the table.

 Fiend Ancestry
Fiend Damage Type Breath Weapon
Arcanoloth Acid 5 by 30 ft. line (Dex. save)
Vrock Lightning 5 by 30 ft. line (Dex. save)
Balor Fire 5 by 30 ft. line (Dex. save)
Lemure Poison 5 by 30 ft. line (Dex. save)
Gelugon cold 5 by 30 ft. line (Dex. save)
     

Fiend Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 10th level, and 5d6 at 15th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Hellish Bane

When you take damage from a creature in range of a weapon you are wielding, you can use your reaction to make an attack against that creature. You can do this per your Proficiency Bonus, Reset on Short or long rest. Damage is either Regular or your Chosen Fiend Ancestry.

Language

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign

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