Homebrew Descendant of Gorgons V 2.5 Species Details

Descendants of Medusa, they are not as a victim to their own curse as their ancestors. These creatures favour places away from humanoids as per their similar appearance of beauty marred with serpentine eyes, sharp teeth and snake hair leads to many misunderstandings involving the death of these creatures. Their petrifying gaze is not as innate as the first gorgons and is instead thankfully controlled able to be done only once in a while. This makes them reluctant to use it unless at risk.

Descendant of Gorgons V 2.5 Traits

Your Descendant of Medusa character -- usually just called a Gorgon -- has the following traits

Ability Score Increase

Your Charisma score increases by 2, and your Constitution score increases by 1.

Age

As a Medusa Descendant, you have inherited part of the immortality and ageless beauty of the Gorgons. You mature at the same rate as humans, and stop showing signs of age in your 20s. Medusa Descendants live long but mortal lives, up to 900.

Alignment

Purebloods are devoid of emotion and see others as tools to manipulate. They care little for law or chaos and are typically neutral evil.

Size

Purebloods match humans in average size and weight. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Petrifying Gaze

Upon reaching level 3, a gorgon learns to channel their innate monstrous powers in the form of a petrifying gaze. Once per long rest, As an action, the gorgon can channel it's gaze to one creature within 30 feet of them that is not blinded.

The gorgon may attempt to lock a target in their gaze, making them unable to run away. As an action, you can attempt a grapple check (Athletics vs the target's athletics or acrobatics). On a failed check, the target is considered Restrained, and on your next turn, you may attempt to Stun, Paralyze, or Petrify them.

The target must make a Constitution saving throw. On a failure, they are stunned until the end of your next turn. At level 9, your petrifying powers grow. On a failure they are instead paralyzed for one minute. And at level 14, they are turned to stone, only revivable by a greater restoration or similar magic. Constitution is your modifier for this ability.

Monstrous Heritage

You are considered both a Monstrosity and humanoid type. Due to your fearsome exterior, you are unable to equip anything in your head gear slot.
You also gain proficiency in the Intimidation and deception skills.

Poison Immunity

You are immune to poison damage and the poisoned condition.

Languages

You can speak, read, and write Common and one other of your choice. You can also speak to all snakes and snake-like beings.

Previous Versions

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