Homebrew Ashen ones 2.0 Species Details
"I tell you this on my life I saw a man that looked like he was some unholy spawn that crawled out of some volcano. I was starring death in the face as a wolf pinned me to a tree; and like a blessing or a curse this volcano man came out from the trees and sliced the wolf down its middle. His blade looked just like him, yet it still cut like steel. I didn't get a look at his face before he ran away, but just the way he looked. I thought he was some demon leading me to the depths of hell, but when I woke back up I was still alive"
~Borimere cobble
-traveling merchant
Creatures comprised of fire, monsters made of rotting flesh, both are all too common within the mortal realm both above and below the crust and earth. But the dead have begun to rise again; and instead of flesh and bone they are made of brimstone and fire, with smoke emanating from the cracks in their form and ash left behind with every step. Their weapons held in hand corrupted the same as them as well the armors adorning their rocky hides.
Corrupted by a curse whose true origin has faded to mystery with a means of spreading just as vacant and lost to time. Those felled by the curse forever remain a fiery remnant of their former selves until they are once again brought to knee and the fire at their core is extinguished.
Ashen ones 2.0 Traits
Ashen one traitsAbility scores
The racial bonuses that your character had before rebirth are kept the same and you gain a +1 to wisdom or intelligence.
Body of brimstone
You have a natural armor of 13 + con. You may choose this over your worn armor if its AC is lower.
Dead body, living soul
You gain resistance to fire and do not require warm clothes to survive deep cold.
You do not need to sleep, but you need to rest your soul. While taking a long rest you retain awareness of your surroundings.
Molten corruption
Weapons and armor you equip will slowly succumb to your bodies corruption. When separated from you the corruption will heal over the course of 1d6 days
Over the course of 5 days weapons will gradually deal increasing amounts of fire damage from 1d4 up to a d8. Upon rolling an attack of 1 the weapon shatters unless magical.
Armor will be fully corrupted after 3 days. Once fully corrupted gain +1 to AC. When struck with a natural attack of 20 the AC bonus is removed, when struck again by a natural attack of 20 the armor breaks and revert to natural armor unless worn armor is magical.
Previous Versions
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1/29/2019 4:32:15 AM
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3/15/2019 6:59:50 PM
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3/15/2019 7:13:06 PM
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