Homebrew Gargoyle Species Details
Crawler From the Cracks
Gargoyle are the spawn of magic ritual, ageless and without form. A sorcerer may summon a Gargoyle when need is great beyond hope and the proper vessel is constructed. Careful practice in the masonry of these stony casks is required, lest the statue reject fertilization, opting instead to devour the caster of such spells. For this reason, many a grotesque atop crumbling steeple and mossy courtyard stand silent, the stone hollow and without life.
Hewn in Horror
When the right preparations have been made, the Gargoyle will enter its body and take on the mission bestowed by its mason. Soul and stone are inexorably bound until the Gargoyle fulfills its task and returns to the beyond. When alive in its husk, a Gargoyle enjoys the benefits of an unyielding body, hard as castle walls. However, it is not invincible. Erosion and disregard for moss and vines can lead a Gargoyle to crack and crumble away. Scholars believe this to be the one method of natural undoing for the mighty Gargoyle species, as age seems to elude even the earliest conjured of their host.
Gargoyle Names
Gargoyle have often self-given personal names but are sometimes named after the one who summoned them. In the latter case, add "Son of" or "Daughter of" as a prefix.
Male Names: Achillius, Adallgot, Bartholomew, Cedd, Dathus, Drogo, Epimachus, Erhard, Hilarion, Ivo, Lorcan, Nothhelm, Remigius, Roch, Satyrus, Tommaso, Zozimus
Female Names: Abrosima, Agatha, Cleopatra, Devota, Engratia, Firmina, Genevieve, Hyacintha, Isidora, Mildrith, Perpetua, Rose, Theopista, Verdiana, Walpurga, Yasmin
Gargoyle Traits
Your elemental makeup manifests in a variety of traits you share with other gargoyle.Ability Score Increase
Your Charisma score increases by 2, and your Strength score increases by 1.
Age
Gargoyle are summoned and do not age. They are eternal, only completion of their mission will end their life.
Alignment
Gargoyle are capable of falling under any alignment. However, as they act at the behest of their mason's mission, a Gargoyle's actions might hue in contrast to their stated alignment.
Size
Gargoyle are much heavier than humans, standing between 4 and 8 feet tall and averaging almost 450 pounds. Your size is Medium in this case. There exist Gargoyle that trend between 8 and 16 feet tall, weighing an average of 700 pounds. These Gargoyle are a size of Large.
Speed
Your base walking and climbing speed is 25 feet. Your base burrowing and flying speed is 20 feet. You have a base swimming speed of 0 feet.
Wingspan
You have two large wings that extend six feet out from you in either direction when engaged in flight. You have a maximum of 100 feet of flight per long rest. This increases to a maximum of 200 feet at 4th level, 400 feet at 8th level, and 800 feet at 16th level.
Untroubled Slumber
Gargoyle do not need food, water, or even air to survive. Instead, Gargoyle must sleep. You cannot take short rests. Furthermore, you cannot be awakened until the natural process of an untroubled slumber has run its course. When the time comes to rest, you are compelled to assume your preferred position and wait out the full duration of a long rest. In this inert state, Gargoyle retain full consciousness and can even cast their Gaze Weapon. Any attempt to rouse you physically in a premature manner will either fail or result in arcane malfeasance of the highest order.
Gothic Ancestry
You have gothic ancestry. Choose one type of gargoyle from the table. Your gaze weapon and damage resistance are determined by the gargoyle type, as shown in the table.
| GARGOYLE | DAMAGE TYPE | GAZE WEAPON |
|---|---|---|
| Primeval | Force | 5 by 30 ft. line (Str. save) |
| Tenebrous | Necrotic | 5 by 30 ft. line (Con. save) |
| Oracular | Psychic | 5 by 30 ft. line (Int. save) |
| Elysian | Radiant | 5 by 30 ft. line (Wis. save) |
| Clamant | Thunder | 5 by 30 ft. line (Dex. save) |
Gaze Weapon
You can use your action to exude destructive energy. Your gothic ancestry determines the damage type of the blast. When you use your gaze weapon, each creature in the area of the blast must make a saving throw, the type of which is determined by your gothic ancestry. The DC for this saving throw equals 10 + your Charisma modifier + your proficiency bonus. A creature takes 3d8 damage on a failed save, and half as much damage on a successful one. The damage increases to 4d8 at 6th level, 5d8 at 11th level, and 6d8 at 16th level. After you use your gaze weapon, you can’t use it again until you complete a long rest.
Damage Resistance
You have resistance to the damage type associated with your gothic ancestry.
A Dash of Knuckledust
Gargoyle are conjured with the intrinsic edge for battle. Not only is your skin a granite-like pelt of natural armor granting you an AC of 12 + your Dexterity modifier, your claws deal slashing or bludgeoning damage equal to 1d6 + your Strength modifier. Your claw damage increases to 1d8 at level 5, 1d10 at level 10, and 1d12 at level 17.
Languages
You can speak, read, and write Common and Primordial.
As the Grave
You have unnatural command over your small motor function, helping you maintain total stillness when necessary. Gain the following benefits:
- Increase your Dexterity score by 1, to a maximum of 20.
- Gain proficiency in Stealth when your movement speed is reduced to 0.
- When you attack a surprised creature, their AC is always 10.
Previous Versions
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