Homebrew Chwinga Species Details

Chwingas are tiny elemental spirits that adapt easily to any habitable environment.  These gentle creatures protect nature, considering themselves as its humble custodians. Chwingas resemble 6-inch-tall, animated dolls with mask-like faces, spindly limbs, and wild hair. They don't have names and cant speak. Chwingas normally avoid other creatures, but they find the trappings of civilization fascinating. They puzzle over creatures that wear armor, carry weapons, use tools, and cook food. When a Chwinga encounters one or more such creatures, its curiosity compels it to shadow them for a short time and observe them. If it takes a liking to a particular creature, a Chwinga uses its cantrips to aid that creature, or bestows upon it a magical gift before departing. The features that attract a Chwinga to a particular creature vary.

Chwinga Traits

Here are the race bonus's

Age

Chwinga can live forever do to them being elemental spirits.

Although, they do not mature.

Languages & Vision

Languages: you can read, and right common. You can read, and right primordial.

You can't speak.

Vision: you have Blindsight for 60ft.

Unusual Nature

You don't need air, food, or drink.

When you die you roll a d10 and these things happen

1-2, you turn into a Tiny pile of moon dust

3-4,you turn into a cloud of glittering spores

5-6, you turn into a statuette resembling your former self

7-8,you turn into a chunk of ice

9-10, you turn into a sponge shaped like a dodecahedron (d12)

Evasion

When you are subject to an effect that allows you to make a Dex saving throw, you take no damage on a success, half damage on a fail, and only the amount rolled on a crit fail.

Natural Shelter

If you use an action you can; take shelter inside a rock,a bush, a tree, or a Natural source of fresh water in your space.

when you do so you can't be targeted by a spell, an attack, or any other affect while magically protected in this way, also the shelter does not impair your blindsight.

You can use an action to leave the shelter, or if it is broken/destroyed you appear where its space was unharmed.

Spellcasting

For an action you can use one of these spells for no spell slots, material, or verbal components.

Ability Score Increase

You gain +2 Dex, and either a +1 to Wis, or +1 to Cha.

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