Homebrew Dysordo Species Details

Dysordo are a goblinoid folk descended from the line of the Dysola. They are physically and culturally adapted to migrate out through the land and hunt in the earth. 

Built for Hunting

Dysordo look much like Dysola in many respects. The main differences exist in their adaptations for carnivory: In the face, their eyes retain their blue colour, but the pupils have a slit-like shape like a cat or serpent. Their fangs are longer and take a knife-like form for biting flesh. The whole neck is scaled, going down to the back plate and light orifice, which in the Dysordo can produce an orb of noxious slime. Their hands have a unique character: Most of the fingers bear claws like that of a dog, though a little larger. The index finger, however, forms a single, trowel-like claw with which they do most of the work of digging. Their legs are like that of a badger, though a little longer. Along the inside of the leg, between the hock and the foot, is a serrated, keel-shaped spur which has a sharp edge: This is used to saw through flesh. 

Travelling Hunters

Dysordo life is much more terrestrial than that of their relatives. They are migratory by nature, spending their nights walking over the surface and digging into the earth during the day for sleep or hunting. Their diet includes more meat, such as rabbits, moles, and other such animals that spend time underground. They interact with the surface peoples much more than the Dysola, and have no link with the underdark. Some Dysordo groups migrate around by season, returning to the same places each year, but most of them follow their way to wherever they think the most meat will be. All groups tend to be small, and share a lot in common with the Dysola in terms of clothing, tools, and cultural ideals. 

Dysordo Names

Dysordo build their names from small particles with simple meanings. These particles, when put together into a complete name, form a complex, distinct meaning. While name-changes are rare, it's not uncommon for Dysordo to edit or add to their name if they feel it does not suit them. Dysordo name their children at around age 4. As their sex is not obvious before puberty, their names are not gendered.

Dysordo Name Particles: Bre, Fli, Vlei, Prie, Mle, Bvei, Nler, Lei, Vrir

Dysordo Names: Flipreinli, Blilivle, Mleinrepfivre

Dysordo Traits

Dysordo characters have several unique features from their form and history.

Languages

You speak, read, and write Common and Goblin.

Ability Score Increase

Your Wisdom score increases by 1, and your Strength score increases by 2.

Age

Dysordo are considered adults at 20 years of age, though they still spend time maturing until around 30. They age at rather slow rates, with many living for around 300 years.

Size

Dysordo tend to be just under 5ft. tall. Your size is Medium.

Speed

Your base walking and burrowing speeds are 30 feet.

Warm Fat

You have a resistance to cold damage.

Slime Attack

Your chest can produce an orb of noxious slime and shoot it at a range of 30ft/60ft. This attack deals 2d4 poison damage.

Darkvision

Due to living in dark earth, your eyes are attuned to darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Tremorsense

Adapted for lightless tunnels, you can detect and pinpoint creatures by the tremors they impart on the ground. This sense extends up to 60ft.

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