Homebrew Kirin Species Details
A race of semi-draconic humanoids. Much like the Aasimar, Kirin are born from Celestials. However, unlike their companion race, the Kirin are much more concerned with plants, animals and nature itself. As such they are seen by many as being quite similar to fey and wood elves in that regard. They take on the appearance of a humanoid creature with scales of a dragon intermixed with the fur, hooves and (in some cases) faces of horses and deer, with horns or antlers also on their heads. While most do tend to live in the forests, some have come to start interacting with other races, and have even somewhat integrated into society, though they are somewhat of a rarity.
Kirin Traits
Due to their Celestial heritage, Kirin have a natural bond with nature which allows them a set of abilities to manipulate nature or even co-exist with it.Ability Score Increase
Your connection to nature makes you both cunning and skillful, as such you gain bonuses due to it. You gain the following bonuses: +2 Wisdom and +1 Dex
Speed Walking
Because of your connection to Nature, you can move faster than most humanoid races of the same size. Your walking speed is 35 feet.
Age
Kirin reach maturity around the same rate as humans, but live longer, slightly less so than Aasimar.
Size
Kirin range in size from 5 feet to 8 feet tall and weigh less on average than humans. Your size is Medium.
Darkvision
You can see in the dark within 60 feet. You can see in dim light 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Air Walk
As Kirin are heavily tied on nature, they attempt to prevent trampling even a single blade of grass as they walk. You are able to float an inch off the ground. You still move as if you walk normally. While doing this, you do not break the surface of water, will not trample grass, and cannot activate pressure sensitive traps. You also have advantage on stealth rolls against being heard. However as you only float an inch off the ground, any drop that would cause fall damage still harms you. This effect is always on, unless the player wishes to turn it off and appears instantly.
Innate Spellcasting
Because of your celestial heritage, you have some limited power over nature. You may instantly use Druidcraft and Gust cantrips at any time, using your Wisdom stat for casting spells. You may also cast Locate Animals and Plants, but it must be done as a ritual.
Damage Resistance
Due to your celestial heritage, you have an innate damage resistance to Cold and Lightning Damage
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages
You are able to speak, read, and write Common, Celestial and Sylvan
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