Homebrew Ghoul Species Details
Age: Ghouls reach adulthood in their late teens and live less then a century
Alignment: Ghouls are forced to eat humanoids to survive their methods to procure meals drastically alter their alignment. some resort to violence towards the living, while others prefer feeding on bodies of the previously dead.
Race & Languages: Your creature type is humanoid. You can speak, read, and write common and one other language of your choice.
Ghoulish Nature. Your ghoulish lineage thrives on the consumption of certain foodstuffs. You cannot consume anything but humanoid meat, plain water, and a single nonmagical beverage of your choice (Chosen during character creation). All the other consumables ingested cause a painful reflux which inflicts 1 level of exhaustion. For reference, you can fully consume the flesh of an average mature human in 1 day, satiating you for 1 week. You gain 1 level of exhaustion for every day not satiated. Meat you consume is quickly digested, allowing you to eat without every getting full. If you possess 3 or more levels of exhaustion due to hunger, you lose control and are struck by a blinding desire to eat humanoid flesh. You are controlled by the DM until your hunger related exhaustion is lower then 3.
Ghoul Traits
GhoulHunter sense
You have an exceptional sense of smell and hearing. You have advantage on wisdom( Perception) checks that rely on hearing or smell, and can always tell the difference between a human and a ghoul
Predator Weapon
As a bonus action you can summon a blood red weapon know as a kagune and turn your eyes into black voids with red irises. These features last for 1min or until you end them both as a bonus action. Your kagune is a natural melee weapon that grows from your body with a range of 10ft. It counts as a simple melee weapon for you, and you add your strength modifier to the attach and damage rolls when you attack with it, as normal. During character creation, choose between bludgeoning, piercing, slashing damage ( This cannot be changed later). On a hit with your kagune, you deal 2d4 damage of the chosen type. Once you use this trait, you can't use it again until you finish a long rest. At level 3 your kagune's damage increases to 2d6. you also can choose an enchantment for it. Elongated: Your kagune has a melee range of 15ft. Pushing: Your kagune pushes creatures hit 5ft away from you. Pulling: Your kagune pulls creatures hit 5ft towards you
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