Homebrew Batteryman Species Details
A race of living batteries given life by the Creators to provide power to societies. Over time, they realized that they can do a lot more if they set themselves free. They worship the Creators as their gods, and will bend to their will. They come in various shapes and sizes, but all act and behave similarly. They talk and act like robots, always going for the most logical actions, regardless on if they are illegal or not. Even though they talk and act like robots, they are still capable of showing emotions.
Batteryman Traits
Batterymen are electrically charged, and most of their abilities are based off electricity and Lightning damage.Ability Score Increase
Your CON and INT are increased by 2, but your CHA is decreased by 1.
Shock Touch
Your Unarmed strike inflicts Lightning damage instead of Bludgeoning damage. The amount of damage remains the same.
Electrically Charged
Any creature that makes physical contact with you, or when using a metal weapon or item must make a Constitution saving throw of 13+. On a success, the creature resits your shock. On a fail, the creature takes 1d4-2 Lightning damage, with a minimum of 0 (you cannot deal negative damage using this method).
Size
Depending on your Battery Type, your size may range anywhere from 3 feet to 7 feet. Your size is always treated as Medium, regardless.
Battery Type
Each Batteryman resembles a battery from our world. Their overall size and physical appearance is dependent on which type is selected. Your Battery Type has no effect on your class, allignment, or background. Choose one Battery Type from the list below.
- D Battery: You are around 5.5 feet tall, and are pretty heavy.
- C Battery: You are around 5 feet tall, and are a little overweight.
- AA Battery: You are around 5 feet tall, and of average weight.
- AAA Battery: You are around 4.5 feet tall, and a little bit underweight.
- 9-Volt Battery: You are around 5 feet tall, and moderate weight.
- Watch Battery: You are 3 feet tall, and are extremely underweight.
- Industrial Strength: You are 7 feet tall, and weigh a lot for your height.
Age
Being batteries, Batterymen don't seem to physically mature, as they are created artificially by the Creators. Mentally, they start out initially lacking common knowledge, but catch on quickly, and then begin to learn on their own. Batterymen, being made of metal, can rust over, but this does not kill them. Rusting simply holds them in place until the rust is removed. In the rusted state, Batterymen are extremely vulnerable and frail, as they cannot defend themselves from attacks. Batterymen don't die of old age. If kept in decent conditions, Batterymen can live for eons.
Concentrated Shock
You gain "Shocking Grasp" as a cantrip. The Hit/DC for this cantrip is based on CON. You take 1 damage after using this cantrip.
Languages
You can speak, read, and write Common.
Previous Versions
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5/16/2019 5:38:23 AM
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Coming Soon
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