Homebrew Exofóri Species Details

Realistic Constructs

Exofóri are built with the skills of articifers and come in all shapes Small and above. They can be piloted by anything a size smaller. Their bodies are made primarily of metal but use multiple media in order to create what passes as a living form. However, some of the seams and etchings that mark an exofóri for what it is can be seen with a discerning eye, even though the pilot can explain the oddities away. Most pilots occupy the chest cavity, though location can be altered for any pilot two sizes smaller than the exofóri at the time of building. Above the pilot's seat sits a crystalline button. The gem appears to be the central power unit for an exofóri, and is used to power down everything except for essential supports for the pilot so it can charge.

Exofóri are not living creatures, though resting, healing magic, and the Medicine skill all provide the same benefits to exofóri that they do to other humanoids.

Exofóri Names

Most exofóri use the names of the pilot or of the race they are portraying.  

Alignment

Exofóri take the alignment of the pilot.  

Size

Your size is set to the race you're mimicking. To set your height randomly, use the size modifiers available in that race. To set your weight randomly, use the size modifiers available in a race a size larger.

 

Speed

Your base walking speed is set to the race you're mimicking.

 

Class

While all classes are available to the exofóri for use, class is based on the pilot's knowledge and experience.

 

Languages

You can speak, read, and write the two languages available to your pilot, plus one additional language available in the form of Translation software.

 

 

 

Exofóri Traits

Your exofóri character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your exofóri was built.

Ability Score Increase

 

After figuring out your pilot's Ability Scores, mental-based scores (Wisdom, Intelligence and Charisma) stay the same. Reroll or reassign the physical scores. Your Constitution score increases by 2, and one physical ability score of your choice increases by 1.

 

 

Mechanized Puppet

 

The exofóri is a shell and cannot act without its pilot. Because of this, Abilities relating to social interactions from the pilot are retained while active. Aside from the pilot's applicable Ability scores, the exofóri has no access to the physical Traits of the pilot. The exofóri can successfully mimic another race, but cannot gain the physical Traits or Abilities of the mimicked race.

In addition, any spells or abilities that specify Self as a target can be extended to the exofóri when cast by the pilot.

 

Mechanical Specializations

 

At certain levels you gain access to physical upgrades. Only one of these may be active at a time, and can be swapped a maximum amount of times equal to your proficiency modifier per day, or per long rest.

 

lvl

Specializations

1

Sensory Mode: You have advantage on Wisdom (Perception) checks that rely on hearing or sight and have Darkvision up to 60 ft.

4

Spellcaster Mode: You gain 1 additional die for damage-dealing or healing spells and +2 to concentration checks, but gain -1 to AC.

8

Mobility Mode: Your base movement speed increases by 10, and you are unaffected by non-magical difficult terrain, but lose the usage of the Extra Attack Ability offered to you by your class.

12

Combat Mode: You gain a +2 to attack rolls and saving throws, but cannot Dash as an Action or Bonus Action. This does affect Abilities such as Cunning Action and Step of the Wind.

15

Your ability to swap Specializations can be recharged on a short rest.

18

You are able to activate two Specializations at once using only one swap.



 

Sentry’s Rest

When you take a long rest, the exofóri must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, life support systems and external sensors are still available to the pilot.

 

Armored Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

  • You are immune to disease. Your pilot, if leaving the exofóri, is not.

  • You have advantage on saving throws against being put to sleep and being charmed.

 

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.

  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.

  • While you live, the armor incorporated into your body can’t be removed against your will.

 

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