Homebrew Fawn Species Details
A cousin of the centaur, fawns have the upper half of a human, but the lower half of a deer. Whereas centaurs are usually much stronger, fawns are much more nimble. While they primarily live in the Feywild, where they have free reign of the wild magics there, some also live on the material plane, where they often make small villages in hidden forest groves.
Fawn Traits
Fawns are fey with an equine build and a knack for magicCreature Type
Your creature type is Fey.
Equine Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
Hooves
Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Natural Affinity
You can cast Animal Friendship at will at 1st level an amount of times equal to your proficiency bonus per long rest, without the need for material components.
Additionally, at 3rd level, you may cast Calm Emotions at will once per long rest without the need for material components.
Charisma is your spellcasting ability for these spells.
Languages
You learn Common and Sylvan.
Ability Score Increase
Your Dexterity score increases by 2. Your Wisdom score increases by 1.
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