Homebrew Extrarium Species Details

The Extrarium are incredibly intelligent, curious, and intense beings who love to explore the farthest reaches of the planes of existence, whether it be the Plane of Fire, Limbo, or even the Nine Hells. While the members of their compact population can dwell anywhere they please, many of them choose to live in their city Thesipae, located at the edge of Arborea. In terms of personality, they are a particularly diverse species, each one having a different set of values and traits. This can come as a surprise to many, as outside species often presume that the Extrarium as a whole are an obnoxious and arrogant species. 

Draconic Appearance

The bodies of the Extrarium do not differ hugely from one to another. Their height tends to range from 6' to 6'8", and their weight usually extends between 120-140 pounds. Their eyes are usually light blue but can be a variety of different colours. Their tales are usually 65% as long as their body height and are textured with small spikes. They have long necks that curve like a dragon's and pointed skulls. Protruding from their heads they have huge, fin-like spikes which end at the base of their tail. Their legs, torso, and arms are humanoid, but their feet resemble that of a dragon's and their hands are basically just two spikes. Unlike the rest of their bodies, their colour differs significantly. That said, the most common is white at the stomach with a thin layer of yellowish green ending in navy blue.

Diverse Natures

The Extrarium's personalities can differ hugely. That said, the Extrarium, beings of Arborea, are typically very intense. Their culture respects rage as much as joy, such is the effect of Arborea. In terms of ideals, their culture's face says it holds autonomy, humility, and citizenship above all else. However, Extrariums are usually expected to go off on their own path to find what they hold dear. Their culture does not have a religion, and young Extrarium are usually encouraged to study many orthodoxies without committing themselves to one. Extrarium culture is the richest in the field of folklore. Extrarium lore is some of the most fascinating in all the material planes and is a well-studied subject by races other than the Extrarium.

Grand Abode

There are not many Extrarium in existence, roughly 3,000. Many choose to travel the planes of existence and not have a home, but the majority explore and keep their home city - Thesipae - their abode. Thesipae is incredibly technologically advanced and visually striking. It's a circular city with silver, white, and black towers stretching toward the sky in an unearthly fashion. It doesn't only go up, though. The majority of the city is underground, with reverse skyscrapers digging deep into the earth of Arborea. The Extrarium are excessively particular about who they let into their city, fearing thieves who want to steal knowledge from their archives. Of course, this fear is not unfounded, as the unique knowledge the Extrarium possess is a lure for many.

Draconic Heritage

An indiscernible amount of years ago, when dragons were the only creatures that lived in Arborea, a dragon named Thessaloniki became bored and decided the dragon race needed humanoid creatures to protect. She employed the help of the oldest dragon in Arborea, Endessa. Endessa, naturally, possessed the most knowledge out of all the dragons and was immediately intrigued by Thessaloniki's idea. She pooled together great amounts of knowledge, and within seconds created a solution of how to make a race. Endessa found primordial goop in the core of Arborea and performed long-forgotten rituals upon it. She carefully placed two spoonfuls of the reformed goop inside of Thessaloniki, thereby impregnating her. A few million years passed and Thessaloniki gave birth to two creatures now known as Extrariums. She named them Atlas and Iasonas, and from there they Exratriums multiplied

Extrarium Names

Extrarium names are soft-sounding, rarely containing sounds like X, Z, Y, V, etc. Many of their names originate from ancient human languages, such as Greek or Latin. The Extrarium don't recognize anything except for some living creatures as having a gender, so their names do not possess feminine or masculine make-up.

                First Names. Orion, Apafi, Sardin, Than, Duion, Apollo, Bronti, Methysmos, Maai, Gylbos, Thymono, Arastos, Lofous, Polidonue, Kronos, Aris, Louiditi, Houri

                Last Names. Des, Nip, Conu, Mila, Uila, Poloui, Donia, Bildea, Reath, Carcun, Lerth, Cors, Bill, Dipun, Fyourd, Kiam, Niu, Telentos, Youpi, Wefdou, Amari, Yarou, Furatri

 

Extrarium Traits

As a result of living in the intense land of Arborea, the Extrarium have developed a variety of traits.

Darkvision

Arborea's nights are pitch black and the darkness can last up to 30 hours. Due to this, your eyes have grown accustomed to lightlessness. Because of your draconic ancestry, you are able to see in colour.

Bright Lineage

You gain proficiency in insight, investigation, and one other skill of your choice.

Magical Heritage

You know the absorb elements spell, the druidcraft spell, the augury spell, the bane cantrip, the gust cantrip, and the mage hand cantrip. Intelligence is your spellcasting ability for these spells.

Ability Score Increase

Two ability scores of your choice are increased by 2.

Age

Extrariums age at the same rate humans do, though they die a good deal earlier, rarely living to be over 65. 

Size

You are medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write draconic, common, and three extra languages of your choice. Extrarium draconic is a little different from regular draconic only because it isn't nearly as harsh. 

Cunning

 You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Keen Senses

You have proficiency in the Perception skill.

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